Efforts to Improve Long Jump Skills in Squat Style Through a Play-Based Approach on 11th Grade Science Students at Teladan High School in Sei Rampah

Muhammad Syahri, Albadi Sinulingga, Nurkadri
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Abstract

The problem of this research is the inadequate learning process and facilities in the long jump technique using the squat style, as well as the lack of mastery of basic skills in long jump, resulting in suboptimal student learning outcomes. Based on the problem, the research problem in this study is how to improve learning outcomes in long jump using the squat style through a play-based approach for students in class XI IPA of Teladan Sei Rampah High School, Sei Rampah Subdistrict, Serdang Bedagai District. This study is a Classroom Action Research (CAR) conducted in 2 cycles. The population and subjects of this study are 36 students in class XI IPA of Teladan Sei Rampah High School, Sei Rampah Subdistrict, Serdang Bedagai District. The results of this study show that through play-based learning, students' abilities in learning long jump using the squat style can be improved. The conclusion of this study is that through play-based learning, the ability to perform long jumps using the squat style can be improved for students in class XI IPA of Teladan Sei Rampah High School, Sei Rampah Subdistrict, Serdang Bedagai District.
通过游戏教学法提高塞兰帕特拉丹高中11年级理科学生深蹲式跳远技术
本研究的问题在于深蹲式跳远技术的学习过程和设施不完善,以及对跳远基本技术的掌握不足,导致学生学习效果不理想。本研究是一项课堂行动研究(CAR),分两个周期进行。本研究结果表明,通过游戏式学习,可以提高学生深蹲式跳远的学习能力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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