Augmented Reality-Based Learning Media to Increase Islamic Financial Literacy

IF 1.2 4区 教育学 Q3 EDUCATION, SPECIAL
Novita Nurbaiti, S. Suyanto
{"title":"Augmented Reality-Based Learning Media to Increase Islamic Financial Literacy","authors":"Novita Nurbaiti, S. Suyanto","doi":"10.23887/jet.v6i4.47897","DOIUrl":null,"url":null,"abstract":"Learning Islamic financial literacy from an early age is essential so that it accumulates into adulthood. The application of Islamic financial literacy learning needs to be supported by learning media on the preferences of students' learning styles. The purpose of the research is to analyse augmented reality's effectiveness in increasing Islamic financial literacy for elementary school students. This experimental research tests the effectiveness of augmented reality-based learning media in increasing Islamic financial literacy and analyses students' experiences using the media. The method was quasi-experimental, using 2 groups, namely the experimental group and the control group, with a total sample of 30. Data collection techniques used were test instruments and questionnaires. The data analysis used is the paired sample test and gain value analysis. The results of the paired sample test showed that in the experimental group, there was a significant difference in the pretest and posttest values. Analysis of the gain value in the experimental group was 0.7 (Medium), while in the control class, it was only 0.09 (Low). Students responded well to the user experience of augmented reality media, and the majority (73%) stated that AR was easy to use and understand, had clarity, accommodated user involvement, and had an interest in reusing the media.","PeriodicalId":46468,"journal":{"name":"Journal of Special Education Technology","volume":"24 1","pages":""},"PeriodicalIF":1.2000,"publicationDate":"2022-12-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Special Education Technology","FirstCategoryId":"95","ListUrlMain":"https://doi.org/10.23887/jet.v6i4.47897","RegionNum":4,"RegionCategory":"教育学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"EDUCATION, SPECIAL","Score":null,"Total":0}
引用次数: 1

Abstract

Learning Islamic financial literacy from an early age is essential so that it accumulates into adulthood. The application of Islamic financial literacy learning needs to be supported by learning media on the preferences of students' learning styles. The purpose of the research is to analyse augmented reality's effectiveness in increasing Islamic financial literacy for elementary school students. This experimental research tests the effectiveness of augmented reality-based learning media in increasing Islamic financial literacy and analyses students' experiences using the media. The method was quasi-experimental, using 2 groups, namely the experimental group and the control group, with a total sample of 30. Data collection techniques used were test instruments and questionnaires. The data analysis used is the paired sample test and gain value analysis. The results of the paired sample test showed that in the experimental group, there was a significant difference in the pretest and posttest values. Analysis of the gain value in the experimental group was 0.7 (Medium), while in the control class, it was only 0.09 (Low). Students responded well to the user experience of augmented reality media, and the majority (73%) stated that AR was easy to use and understand, had clarity, accommodated user involvement, and had an interest in reusing the media.
基于增强现实的学习媒体提高伊斯兰金融知识
从小学习伊斯兰金融知识是至关重要的,这样才能积累到成年。伊斯兰金融素养学习的应用需要学习媒体对学生学习方式偏好的支持。本研究的目的是分析增强现实在提高小学生伊斯兰金融素养方面的有效性。本实验研究测试了基于增强现实的学习媒体在提高伊斯兰金融知识方面的有效性,并分析了学生使用该媒体的经验。方法为准实验,分为实验组和对照组两组,共30例。使用的数据收集技术是测试仪器和问卷。使用的数据分析是成对样本检验和增益值分析。配对样本检验结果显示,实验组的前测值与后测值存在显著差异。实验组的分析增益值为0.7(中等),而对照组的分析增益值仅为0.09(低)。学生对增强现实媒体的用户体验反应良好,大多数(73%)表示增强现实易于使用和理解,清晰,适应用户参与,并且对重复使用媒体感兴趣。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
CiteScore
3.90
自引率
15.80%
发文量
31
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信