PENGEMBANGAN PERMAINAN ULAR TANGGA BERBASIS MAGIC BOX UNTUK MENINGKATKAN KEMAMPUAN NUMERASI SISWA KELAS I SD

Aela Mumazizah Aela, M. Fatih, Cindya Alfi
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Abstract

Numerical abilities play an important role in solving problems in various areas of life. However, it is known that the students' numeracy ability is low. The purpose of this research is to find out the development process and the feasibility of magic box-based snakes and ladders game media on the material of addition and subtraction arithmetic operations. In addition, it is also to determine the level of students' numeracy skills after using the development of snakes and ladders game media based on magic box on arithmetic operations material. This model is known as the 4-D Model which includes four elements, namely: 1) Define, 2) Design, 3) Develop, 4) Disseminate. The subjects in this study were class I students at SDN Tlumpu Blitar City in the 2022/2023 academic year. Number of students The number of students consists of 22 students. The feasibility of Magic box-based Snakes and Ladders learning media on arithmetic operations material was obtained from a total of 82.44% so it can be concluded that Snakes and Ladders learning media in arithmetic operations material Magic box-based Snakes and Ladders learning media on arithmetic operations material has feasibility with very decent criteria. Improving the numeracy skills of first grade students at SDN Tlumpu through the development of Magic Box-based Snakes and Ladders learning media on arithmetic operations material obtained the result g = 0.70. Based on these results, the increase in numeracy skills through the Snakes and Ladders learning media has increased moderately.
以蛇为基础的魔法盒的开发,以提高一年级学生的numering能力
计算能力在解决生活中各个领域的问题中发挥着重要作用。然而,众所周知,学生的计算能力较低。本研究的目的是找出基于魔盒的蛇梯游戏媒体在加减算术运算素材上的开发过程和可行性。此外,利用基于魔盒的数学运算材料开发的蛇梯游戏媒体,也是为了确定学生的计算能力水平。这个模型被称为4d模型,它包括四个要素,即:1)定义,2)设计,3)发展,4)传播。本研究的对象为2022/2023学年SDN特朗普布里塔城的一年级学生。学生人数学生人数由22名学生组成。基于Magic box的《蛇梯棋》学习媒体在算术运算材料上的可行性从总共82.44%中获得,因此可以得出结论:基于Magic box的《蛇梯棋》学习媒体在算术运算材料上的可行性,并且具有非常不错的标准。通过在算术运算材料上开发基于魔盒的蛇梯学习媒体,提高SDN特朗普一年级学生的算术能力,得到的结果g = 0.70。基于这些结果,通过“蛇梯棋”学习媒体提高的计算能力有适度的提高。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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24 weeks
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