Effects of Play Therapy on the Pain Management of Post-Operative Pediatric Patients

M. Dorado
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Abstract

Studies on play therapy in other disciplines have been done but post-operative pain management in pediatric patients has not been considered.  This study determined the effects of play therapy using storytelling, bubble blowing, singing and film viewing on the pain management of post-operative pediatric patients.  The single-group pretest-posttest design was employed. Post-operative pediatric patients of the orthopedic ward ages 2-7 years old assessed to have acute pain were chosen; seven out of 12 patients qualified and were given a pretest to assess the level of pain.  Experimental treatment was administered; a posttest was administered thereafter. The level of pain was assessed before and after the intervention with the use of Wong-Baker FACES Pain Rating Scale, FLACC technique scale to assess the behavior and assessment of the vital signs.  Play was used as the intervention and significant differences in the level of alleviated pain using self-assessment was computed by getting the decrement level of pain from pre to post assessment and subjecting it to the Kruskal-Wallis test. Storytelling was found to be the most effective resulting to lowered respiratory rate, heart rate and a normal blood pressure reading; however, it did not prove statistical significance as indicated by p-values greater than the 0.05 alpha level.  Computed W coefficients associated with p-values revealed that pre-assessment data results were statistically different from the post-assessment data results in terms of self, behavioral and physiological assessments across the four types of play. The pain decrement from the pretest to posttest was statistically significant. A pain management program was proposed.
游戏疗法对儿童术后疼痛管理的影响
其他学科对游戏疗法的研究已经完成,但尚未考虑儿科患者手术后疼痛管理。本研究探讨了游戏疗法,包括讲故事、吹泡泡、唱歌和看电影对儿童术后疼痛管理的影响。采用单组前测后测设计。选择骨科病房2-7岁的术后急性疼痛儿童患者;12名患者中有7名符合条件,并进行了预测以评估疼痛程度。给予实验性治疗;之后进行了后测。干预前后采用Wong-Baker FACES疼痛评定量表、FLACC技术量表评定行为和生命体征,评估患者的疼痛水平。以游戏为干预手段,通过获得评估前和评估后的疼痛减少水平并进行Kruskal-Wallis测试,计算自我评估疼痛缓解水平的显著差异。研究发现,讲故事对降低呼吸频率、心率和正常血压读数最有效;但p值大于0.05 α水平,不具有统计学意义。与p值相关的计算W系数显示,在四种类型的游戏中,就自我、行为和生理评估而言,预评估数据结果与后评估数据结果在统计上存在差异。从测试前到测试后疼痛的减少有统计学意义。提出了疼痛管理方案。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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