Geographical Aspects of Open-World Video Games

IF 2.4 2区 文学 Q1 COMMUNICATION
P. Fraile-Jurado
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引用次数: 0

Abstract

In recent years, open-world environments in video games have become increasingly popular and immersive. Millions of players are able to explore virtual landscapes that resemble the real world, yet significant differences exist. This study investigates the geographical accuracy of 15 open-world video games. The virtual landscapes in these games were analyzed for horizontal distance compression, increased slopes, idealized climate, simplified vegetation and water features, underpopulation, and spatial segregation of ethnic minorities. The findings show significant differences between the games in terms of their geographical accuracy, with some exhibiting a more realistic representation of the natural and cultural environment compared to others. This study sheds light on the relationship between virtual landscapes in video games and our perception of the real world, offering new insights into this rapidly growing field.
开放世界电子游戏的地理因素分析
近年来,电子游戏中的开放世界环境变得越来越受欢迎和具有沉浸感。数以百万计的玩家能够探索与现实世界相似的虚拟景观,但存在显著差异。本研究调查了15款开放世界电子游戏的地理准确性。对这些游戏中的虚拟景观进行了水平距离压缩、坡度增加、气候理想化、植被和水景简化、人口不足和少数民族空间隔离等方面的分析。研究结果显示,不同的奥运会在地理准确性方面存在显著差异,有些奥运会比其他奥运会更真实地展示了自然和文化环境。这项研究揭示了电子游戏中的虚拟景观与我们对现实世界的感知之间的关系,为这个快速发展的领域提供了新的见解。
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来源期刊
Games and Culture
Games and Culture Multiple-
CiteScore
7.20
自引率
7.10%
发文量
54
期刊介绍: Games and Culture publishes innovative theoretical and empirical research about games and culture within the context of interactive media. The journal serves as a premiere outlet for groundbreaking and germinal work in the field of game studies. The journal"s scope includes the sociocultural, political, and economic dimensions of gaming from a wide variety of perspectives, including textual analysis, political economy, cultural studies, ethnography, critical race studies, gender studies, media studies, public policy, international relations, and communication studies.
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