Gayane Grigoryan, Sheida Etemadidavan, Andrew J. Collins
{"title":"Computerized agents versus human agents in finding core coalition in glove games","authors":"Gayane Grigoryan, Sheida Etemadidavan, Andrew J. Collins","doi":"10.1177/00375497221093652","DOIUrl":null,"url":null,"abstract":"One of the challenges for agent-based modeling is being able to incorporate human behavior. Human behavior is a multifaceted phenomenon, with strategic coalition formation being one form. A hybrid agent-based modeling approach, called ABMSCORE, has been derived to emulate strategic group formation. In this paper, we describe a simulation experiment to compare the ABMSCORE with actual human behavior. The comparison criterion is the respective rates of finding an ideal coalition. In our experimental design, we go to great lengths to ensure the similarity of the scenarios in the two trial types: trials with computerized agents only and trials involving human participants when one of the computerized agents is replaced by an actual human. We did this to limit the number of possible extraneous variables introduced into the experimental system. The scenario considered is the glove game, a standard cooperative game that has been previously used in human experiments. Our results indicate that the ABMSCORE model produces similar rates of finding the ideal coalition as the human players; however, there are some limitations. This research provides evidence for using the ABMSCORE modeling approach to model human strategic coalition formation in agent-based models.","PeriodicalId":49516,"journal":{"name":"Simulation-Transactions of the Society for Modeling and Simulation International","volume":"35 1","pages":"807 - 821"},"PeriodicalIF":1.3000,"publicationDate":"2022-05-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Simulation-Transactions of the Society for Modeling and Simulation International","FirstCategoryId":"5","ListUrlMain":"https://doi.org/10.1177/00375497221093652","RegionNum":4,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS","Score":null,"Total":0}
引用次数: 2
Abstract
One of the challenges for agent-based modeling is being able to incorporate human behavior. Human behavior is a multifaceted phenomenon, with strategic coalition formation being one form. A hybrid agent-based modeling approach, called ABMSCORE, has been derived to emulate strategic group formation. In this paper, we describe a simulation experiment to compare the ABMSCORE with actual human behavior. The comparison criterion is the respective rates of finding an ideal coalition. In our experimental design, we go to great lengths to ensure the similarity of the scenarios in the two trial types: trials with computerized agents only and trials involving human participants when one of the computerized agents is replaced by an actual human. We did this to limit the number of possible extraneous variables introduced into the experimental system. The scenario considered is the glove game, a standard cooperative game that has been previously used in human experiments. Our results indicate that the ABMSCORE model produces similar rates of finding the ideal coalition as the human players; however, there are some limitations. This research provides evidence for using the ABMSCORE modeling approach to model human strategic coalition formation in agent-based models.
期刊介绍:
SIMULATION is a peer-reviewed journal, which covers subjects including the modelling and simulation of: computer networking and communications, high performance computers, real-time systems, mobile and intelligent agents, simulation software, and language design, system engineering and design, aerospace, traffic systems, microelectronics, robotics, mechatronics, and air traffic and chemistry, physics, biology, medicine, biomedicine, sociology, and cognition.