{"title":"Effects of augmented reality game-based learning on students’ engagement","authors":"Yang Wang","doi":"10.1080/21548455.2022.2072015","DOIUrl":null,"url":null,"abstract":"ABSTRACT This study is to examine the effects of AR Game-based science learning on students’ engagement, learning performance, and satisfaction towards physics learning. Based on the marker-based AR technology, an Augmented Reality Game-based Science Learning (ARGSL) system was designed and developed to support students’ physics learning. A quasi-experimental design with two experimental groups and a control group was implemented. The sample of the study included 155 seventh graders from a middle school in eastern China. Results supported that the ARGSL enhanced students learning interaction, performance, and satisfaction compared with the game-based and book-based learning methods. The semi-structured interviews found that the AR technology was widely accepted by students for its usefulness, realness, interest, and interactivity. The AR visualized the virtual magnetic field which makes the difficult physics concept easy to understand. The challenges caused by the AR also give us some implications for AR-supported science education.","PeriodicalId":45375,"journal":{"name":"International Journal of Science Education Part B-Communication and Public Engagement","volume":"1 1","pages":"254 - 270"},"PeriodicalIF":1.4000,"publicationDate":"2022-05-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Science Education Part B-Communication and Public Engagement","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1080/21548455.2022.2072015","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"EDUCATION & EDUCATIONAL RESEARCH","Score":null,"Total":0}
引用次数: 2
Abstract
ABSTRACT This study is to examine the effects of AR Game-based science learning on students’ engagement, learning performance, and satisfaction towards physics learning. Based on the marker-based AR technology, an Augmented Reality Game-based Science Learning (ARGSL) system was designed and developed to support students’ physics learning. A quasi-experimental design with two experimental groups and a control group was implemented. The sample of the study included 155 seventh graders from a middle school in eastern China. Results supported that the ARGSL enhanced students learning interaction, performance, and satisfaction compared with the game-based and book-based learning methods. The semi-structured interviews found that the AR technology was widely accepted by students for its usefulness, realness, interest, and interactivity. The AR visualized the virtual magnetic field which makes the difficult physics concept easy to understand. The challenges caused by the AR also give us some implications for AR-supported science education.
期刊介绍:
International Journal of Science Education Part B: Communication and Public Engagement will address the communication between and the engagement by individuals and groups concerning evidence-based information about the nature, outcomes, and social consequences, of science and technology. The journal will aim: -To bridge the gap between theory and practice concerning the communication of evidence-based information about the nature, outcomes, and social consequences of science and technology; -To address the perspectives on communication about science and technology of individuals and groups of citizens of all ages, scientists and engineers, media persons, industrialists, policy makers, from countries throughout the world; -To promote rational discourse about the role of communication concerning science and technology in private, social, economic and cultural aspects of life