{"title":"Application of Problem Based Learning Model Assisted by Augmented Reality Media to Improve Students’ High Order Thinking Skills","authors":"Erin Lespita, Andik Purwanto, A. Syarkowi","doi":"10.26618/jpf.v11i1.9069","DOIUrl":null,"url":null,"abstract":"This study aims to determine the increase in the level of students’ High Order Thinking Skills (HOTs) after being given learning with a Problem Based Learning (PBL) model assisted by Augmented Reality (AR) media. This study was a quantitative research using Pre-Experimental method in the form of one group pretest-posttest design. The sample of this study was 31 students of class X IPA SMA Negeri 9 Bengkulu City. The research data was collected through 3 stages, namely the pretest, treatment using the Problem Based Learning model assisted by Augmented Reality media, and the post-test. The research data was processed with the help of statistical software package for social sciences (SPSS) 20. Data analysis was carried out through Statistical Descriptive Test, then Data Normality Test with Klomogorov Smirnov. The results of data analysis showed that the data sample was normally distributed with a significance value of 0.29, that is more than 0.05, and further data analysis used the Parametric Paired Pample T-test. Based on the data analysis, it was concluded that Ha was accepted with a sig. 2 tailed 0.00 is less than 0.05. Therefore, it can be concluded that there is an increase in the level of students’ High Order Thinking Skills after the implementation of the problem-based learning model assisted by augmented reality media with an N-gain value of 0.36 in the category of medium level of improvement.","PeriodicalId":31841,"journal":{"name":"Jurnal Pendidikan Fisika","volume":"58 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2023-01-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Jurnal Pendidikan Fisika","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.26618/jpf.v11i1.9069","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3
Abstract
This study aims to determine the increase in the level of students’ High Order Thinking Skills (HOTs) after being given learning with a Problem Based Learning (PBL) model assisted by Augmented Reality (AR) media. This study was a quantitative research using Pre-Experimental method in the form of one group pretest-posttest design. The sample of this study was 31 students of class X IPA SMA Negeri 9 Bengkulu City. The research data was collected through 3 stages, namely the pretest, treatment using the Problem Based Learning model assisted by Augmented Reality media, and the post-test. The research data was processed with the help of statistical software package for social sciences (SPSS) 20. Data analysis was carried out through Statistical Descriptive Test, then Data Normality Test with Klomogorov Smirnov. The results of data analysis showed that the data sample was normally distributed with a significance value of 0.29, that is more than 0.05, and further data analysis used the Parametric Paired Pample T-test. Based on the data analysis, it was concluded that Ha was accepted with a sig. 2 tailed 0.00 is less than 0.05. Therefore, it can be concluded that there is an increase in the level of students’ High Order Thinking Skills after the implementation of the problem-based learning model assisted by augmented reality media with an N-gain value of 0.36 in the category of medium level of improvement.
本研究旨在探讨在增强现实(AR)媒介辅助下进行基于问题的学习(PBL)模式学习后,学生高阶思维技能(HOTs)水平的提高。本研究采用一组前测后测设计,采用预实验方法进行定量研究。本研究的样本为31名IPA SMA Negeri 9 Bengkulu市X班学生。研究数据的收集分为三个阶段,即前测、使用增强现实媒体辅助的基于问题的学习模型处理和后测。本研究数据采用社会科学统计软件包SPSS 20进行处理。采用统计描述性检验对数据进行分析,然后用Klomogorov Smirnov进行数据正态性检验。数据分析结果表明,数据样本呈正态分布,显著性值为0.29,即大于0.05,进一步的数据分析采用参数配对样本t检验。通过对数据的分析,得出的结论是,Ha被接受,sig. 2尾0.00小于0.05。因此,我们可以得出结论,在实施增强现实媒体辅助下的基于问题的学习模式后,学生的高阶思维技能水平有所提高,在中等水平的提高类别中n增益值为0.36。