Exploring Gamification Strategy for Developing MSMEs during the COVID-19 Pandemic

Arief Dwi Saputra, Alfina Rahmatia, S. Wahyuningsih, Andi Azhar
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Abstract

The COVID-19 pandemic brought about employees to be less enthusiastic due to the declining competitiveness and switching systems from offline to online. This study closely scrutinized how gamification strategies assume a part in entrepreneurial behavior on attitudes, subjective norms and behavioral control, and entrepreneurial education through self-efficacy, experience, and program involvement. Purposive sampling was utilized to choose a sample of 442 informants for this qualitative study. The review was carried out through a literature study and reinforced by in-depth interviews. The data was coded using the Nvivo 12 application with word similarity analysis at a maximum percentage of 100%. Based on the results of word similarity, there was a similarity in the relationship related to cluster analysis which classified the mutually supportive roles among variables as a business strategy during the pandemic. Overall, the application of gamification displays an impact on motivation, behavior change, and psychological effects on entrepreneurial behavior and education. The research contribution is utilized to address issues in the role of the organization as a solution to the relationship between gamification strategies and employee performance. The application of gamification strategies plays a role in opening fascinating exploration in the future. Further studies are expected to discuss pertaining business strategies in dealing with unexpected moments such as the COVID-19 pandemic.
探索新冠疫情期间中小微企业发展的游戏化战略
由于新冠肺炎疫情,竞争力下降,系统从线下转向线上,员工的积极性下降。本研究仔细考察了游戏化策略如何通过态度、主观规范和行为控制,以及通过自我效能感、经验和项目参与的创业教育来影响创业行为。采用有目的抽样的方法,选取442名举报人进行定性研究。本综述通过文献研究进行,并通过深度访谈加强。数据使用Nvivo 12应用程序编码,单词相似度分析的最大百分比为100%。根据单词相似度的结果,与聚类分析相关的关系存在相似性,聚类分析将变量之间的相互支持作用分类为大流行期间的一种商业策略。总体而言,游戏化的应用对创业动机、行为改变以及创业行为和教育的心理效应产生了影响。研究贡献被用来解决组织的角色问题,作为解决游戏化战略与员工绩效之间关系的解决方案。游戏化策略的应用对未来的精彩探索具有重要意义。预计将进一步研究应对COVID-19大流行等突发事件的相关业务策略。
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