{"title":"Beyond the Game Itself: Understanding Authorial Intent, Player Agency, and Materiality as Degrees of Paratextuality","authors":"Regina Seiwald","doi":"10.1177/15554120231181193","DOIUrl":null,"url":null,"abstract":"Video games present a complex medium for the study of paratextuality due to their fringed textual, authorial, and material borders. This paper addresses how previous and current research in video game paratextuality informs analyzes of authorial intent, player agency, and materiality with regard to the text–paratexts relationship established in video games. The first part of this article revisits Genette's concept of paratexts in light of video game scholarship. It then offers a detailed analysis of authorial intent and player agency as well as materiality in terms of paratexts by looking at sandbox games, narrative games, and first-person shooter games as case study groups. Distinguishing between instances of high, medium, and low paratextuality shows that ancillary material is located at different distances from the text and with varying influence on its reception, proposing paratextuality as a gradient scale.","PeriodicalId":12634,"journal":{"name":"Games and Culture","volume":"120 1","pages":"718 - 739"},"PeriodicalIF":2.4000,"publicationDate":"2023-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Games and Culture","FirstCategoryId":"98","ListUrlMain":"https://doi.org/10.1177/15554120231181193","RegionNum":2,"RegionCategory":"文学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"COMMUNICATION","Score":null,"Total":0}
引用次数: 0
Abstract
Video games present a complex medium for the study of paratextuality due to their fringed textual, authorial, and material borders. This paper addresses how previous and current research in video game paratextuality informs analyzes of authorial intent, player agency, and materiality with regard to the text–paratexts relationship established in video games. The first part of this article revisits Genette's concept of paratexts in light of video game scholarship. It then offers a detailed analysis of authorial intent and player agency as well as materiality in terms of paratexts by looking at sandbox games, narrative games, and first-person shooter games as case study groups. Distinguishing between instances of high, medium, and low paratextuality shows that ancillary material is located at different distances from the text and with varying influence on its reception, proposing paratextuality as a gradient scale.
期刊介绍:
Games and Culture publishes innovative theoretical and empirical research about games and culture within the context of interactive media. The journal serves as a premiere outlet for groundbreaking and germinal work in the field of game studies. The journal"s scope includes the sociocultural, political, and economic dimensions of gaming from a wide variety of perspectives, including textual analysis, political economy, cultural studies, ethnography, critical race studies, gender studies, media studies, public policy, international relations, and communication studies.