Games applied to jam resistant DSA radios

Gregory Rucker, R. Cole, D. Cansever, A. Mishra
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引用次数: 2

Abstract

In this paper, we apply Game Theory to the exploration into the development of Medium Access Protocols (MACs) for Dynamic Spectrum Access (DSA) software-define Secondary Radios (SRs) in the presence of Adversarial Jammers (AJs). We develop the Static Game representation of a hierarchical game involving the Primary Users (PUs) and the SRs and AJs. We then define a Dynamic, Repetitive Game to test the effectiveness of different SR and AJ agent strategies. These strategies are defined in terms of how aggressive the agents modify their future play based upon observations related to previous play outcomes. The observations are defined in the context of incomplete information, as it is not likely that a radio transceiver is capable of discerning all possible plays of competitors across all channels while also potentially transmitting on a given channel. We develop the Agent-Based Simulation (ABS) to investigate and analyze various versions of these games and agent strategies. We report on the results of the ABS investigations and our mathematical analysis.
游戏应用于抗干扰DSA无线电
在本文中,我们应用博弈论来探索在对抗性干扰机(aj)存在的情况下动态频谱接入(DSA)软件定义二次无线电(SRs)的介质访问协议(mac)的开发。我们开发了一个包含主用户(pu)、sr和aj的分层博弈的静态博弈表示。然后我们定义了一个动态的,重复的游戏来测试不同的SR和AJ代理策略的有效性。这些策略是根据代理如何积极地根据与先前游戏结果相关的观察来修改他们未来的游戏来定义的。观察结果是在信息不完全的情况下定义的,因为无线电收发器不太可能能够识别竞争对手在所有频道上的所有可能的播放,同时还可能在给定频道上传输。我们开发了基于agent的仿真(ABS)来调查和分析这些博弈的不同版本和agent策略。我们报道ABS的调查结果和我们的数学分析。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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