{"title":"Effects of vibration and target size on the use of varied computer input devices in basic human-computer interaction tasks","authors":"Hailiang Wang, Da Tao, Jian Cai, Xingda Qu","doi":"10.1002/hfm.20938","DOIUrl":null,"url":null,"abstract":"Pointing and dragging are fundamental actions by input devices when interacting with computer graphical user interfaces (GUIs). Cockpits on modern vehicles have been increasingly equipped with GUIs, enabling pointing and dragging tasks to be frequently performed under vibration conditions. However, factors influencing these fundamental actions under vibration conditions have not been fully explored. This study aimed to explore the effects of vibration, input devices, and target size on the performance and perceived workload in basic human–computer interaction tasks. Twenty‐seven participants completed an experiment where they were required to conduct two pointing tasks and one dragging‐and‐dropping task using four input devices (mouse, touchscreen, trackball, and remote hand‐controller) under static and three vibration conditions (lateral, fore‐and‐aft, and omnidirectional vibration) with two target sizes (small and large). The results indicated that vibration caused longer task completion time, higher error rates, and more workload in completing pointing and dragging tasks. Both target size and input device affected task performance in vibration environments. Highest workload was perceived when using remote hand‐controller, followed by trackballs under all vibration conditions; there was no significant difference between mouse and touchscreen, except in terms of physical demand. The findings suggest that practitioners should fully consider the joint effects of input device, target size, and vibration to counteract adverse influence of vibration and optimize user interface designs of human‐computer systems in vibration environments.","PeriodicalId":55048,"journal":{"name":"Human Factors and Ergonomics in Manufacturing & Service Industries","volume":null,"pages":null},"PeriodicalIF":2.2000,"publicationDate":"2021-10-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Human Factors and Ergonomics in Manufacturing & Service Industries","FirstCategoryId":"5","ListUrlMain":"https://onlinelibrary.wiley.com/doi/10.1002/hfm.20938","RegionNum":3,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"ENGINEERING, MANUFACTURING","Score":null,"Total":0}
引用次数: 3
Abstract
Pointing and dragging are fundamental actions by input devices when interacting with computer graphical user interfaces (GUIs). Cockpits on modern vehicles have been increasingly equipped with GUIs, enabling pointing and dragging tasks to be frequently performed under vibration conditions. However, factors influencing these fundamental actions under vibration conditions have not been fully explored. This study aimed to explore the effects of vibration, input devices, and target size on the performance and perceived workload in basic human–computer interaction tasks. Twenty‐seven participants completed an experiment where they were required to conduct two pointing tasks and one dragging‐and‐dropping task using four input devices (mouse, touchscreen, trackball, and remote hand‐controller) under static and three vibration conditions (lateral, fore‐and‐aft, and omnidirectional vibration) with two target sizes (small and large). The results indicated that vibration caused longer task completion time, higher error rates, and more workload in completing pointing and dragging tasks. Both target size and input device affected task performance in vibration environments. Highest workload was perceived when using remote hand‐controller, followed by trackballs under all vibration conditions; there was no significant difference between mouse and touchscreen, except in terms of physical demand. The findings suggest that practitioners should fully consider the joint effects of input device, target size, and vibration to counteract adverse influence of vibration and optimize user interface designs of human‐computer systems in vibration environments.
期刊介绍:
The purpose of Human Factors and Ergonomics in Manufacturing & Service Industries is to facilitate discovery, integration, and application of scientific knowledge about human aspects of manufacturing, and to provide a forum for worldwide dissemination of such knowledge for its application and benefit to manufacturing industries. The journal covers a broad spectrum of ergonomics and human factors issues with a focus on the design, operation and management of contemporary manufacturing systems, both in the shop floor and office environments, in the quest for manufacturing agility, i.e. enhancement and integration of human skills with hardware performance for improved market competitiveness, management of change, product and process quality, and human-system reliability. The inter- and cross-disciplinary nature of the journal allows for a wide scope of issues relevant to manufacturing system design and engineering, human resource management, social, organizational, safety, and health issues. Examples of specific subject areas of interest include: implementation of advanced manufacturing technology, human aspects of computer-aided design and engineering, work design, compensation and appraisal, selection training and education, labor-management relations, agile manufacturing and virtual companies, human factors in total quality management, prevention of work-related musculoskeletal disorders, ergonomics of workplace, equipment and tool design, ergonomics programs, guides and standards for industry, automation safety and robot systems, human skills development and knowledge enhancing technologies, reliability, and safety and worker health issues.