The Effect of Puzzle Media on Arabic Learning Outcomes of Grade IV Students of Madrasah Ibtidaiyah 2 Limboto

Zulkifli Dali, D. Damhuri, Muhammad Nur iman
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Abstract

This study aims to determine the effect of puzzle media on Arabic language learning outcomes in class IV of Madrasah Ibtidaiyah Negeri 2 Iimboto in 2022/2023 in which there is its application. Arabic learning outcomes are the results achieved by students in mastering knowledge of tarkib (sentence structure), mufradat (vocabulary), hiwar yaumiyyah (daily conversation), and tadrib (exercises). Which is the purpose of all of them including to understand the Qur'an and al-Hadith as a source of Islamic law. To determine the success of students in achieving Arabic learning outcomes, a measurement is needed that can affect learning outcomes. In this study, the measurement of learning outcomes using puzzle media. Puzzle media is an educational game tool that can stimulate children's abilities, played by unpacking pairs of puzzle pieces. Puzzle media is a game media consisting of pieces of pictures, boxes, letters, and numbers that form certain patterns so that students have the desire to complete the game quickly and precisely. The results of this study indicate that there is an effect of puzzle media on Arabic learning outcomes in class IV of Madrasah Ibtidaiyah Negeri 2 Iimboto in 2022/2023.
谜题媒体对林博托伊比提达耶二学校四年级学生阿拉伯语学习成果的影响
本研究旨在确定拼图媒体对2022/2023年Ibtidaiyah Negeri 2 Iimboto Madrasah IV班阿拉伯语学习成果的影响,其中有它的应用。阿拉伯语学习成果是学生掌握tarkib(句子结构)、mufradat(词汇)、hiwar yaumiyyah(日常会话)和tadrib(练习)知识的结果。这是他们所有人的目的包括理解古兰经和圣训作为伊斯兰教法的来源。为了确定学生在取得阿拉伯语学习成果方面的成功,需要一种能够影响学习成果的测量方法。在本研究中,使用益智媒体测量学习成果。益智媒体是一种可以激发儿童能力的教育游戏工具,通过打开成对的拼图来玩。益智媒体是一种由图片、盒子、字母、数字组成的游戏媒体,它们形成一定的图案,使学生产生快速准确地完成游戏的愿望。本研究结果表明,谜题媒体对2022/2023年Ibtidaiyah Negeri ii imboto Madrasah IV班的阿拉伯语学习结果有影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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