{"title":"PENGEMBANGAN BUKU KOMIK KEBUDAYAAN SEBAGAI MEDIA MENGIDENTIFIKASI NILAI DAN ISI CERITA HIKAYAT","authors":"Irmayanti Nur Aini, Agus Nuryatin","doi":"10.15294/jpbsi.v8i2.37587","DOIUrl":null,"url":null,"abstract":"Media merupakan perantara untuk membantu proses pembelajaran di kelas. Media pembelajaran berfungsi sebagai alat menyampaikan materi, mengatasi keterbatasan indera, ruang dan waktu, serta menambah motivasi belajar siswa. Buku komik dapat digunakan sebagai alternatif media pembelajaran di kelas. Hal ini disebabkan ilustrasi dalam komik dapat meningkatkan pemahaman mengenai peristiwa yang pernah terjadi dan belum tentu dapat dipahami jika dibaca menggunakan buku teks biasa. Buku komik yang dikembangkan tidak hanya berfokus pada materi saja, tapi terdapat muatan nilai kebudayaan dalam masing-masing cerita. Sehingga diharapkan tujuan pendidikan yang didapatkan tidak hanya berupa pengetahuan saja tetapi pendidikan moral. Penelitian ini menggunakan penelitian pengembangan. Penelitian ini menggunakan langkah-langkah Borg and Gall yang direduksi menjadi lima tahapan, yaitu (1) potensi masalah, (2) pengumpulan informasi, (3) desain produk, (4) validasi desain, (5) revisi desain. Tahapan tersebut akhirnya dapat menghasilkan buku komik sebagai media mengidentifikasi nilai-nilai dan isi cerita hikayat untuk kelas X SMA. \nKata Kunci: buku komik, cerita hikayat, nilai kebudayaan \nAbstrack: Media is used to help the learning process in the classroom. The learning media function as a means of conveying material, overcoming the limitations of sense, space and time, and increasing students motivation. Comic books can be used as an alternative media for learning in the classroom. Because illustration in comics can increase understanding of events that have occured and may not be understood if it was read using ordinary textbooks. The comics books developed are not only focused on the material, but loads of cultural values in each story. So it is hoped that the educational goals got by students will not only knowledge but moral education. This research uses research and development method. This study uses Borg and Gall steps which are reduced to five stages, here are (1) potential problems, (2) collection of information, (3) product design, (4) design validation, (5) design revision. They are finally able to produce comic books as media to identify the values and contents of storybooks for 10 grade. \nKeyword: comic books, storybooks, cultural value","PeriodicalId":32405,"journal":{"name":"Deiksis Jurnal Pendidikan Bahasa dan Sastra Indonesia","volume":"21 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2019-11-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Deiksis Jurnal Pendidikan Bahasa dan Sastra Indonesia","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.15294/jpbsi.v8i2.37587","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
Media merupakan perantara untuk membantu proses pembelajaran di kelas. Media pembelajaran berfungsi sebagai alat menyampaikan materi, mengatasi keterbatasan indera, ruang dan waktu, serta menambah motivasi belajar siswa. Buku komik dapat digunakan sebagai alternatif media pembelajaran di kelas. Hal ini disebabkan ilustrasi dalam komik dapat meningkatkan pemahaman mengenai peristiwa yang pernah terjadi dan belum tentu dapat dipahami jika dibaca menggunakan buku teks biasa. Buku komik yang dikembangkan tidak hanya berfokus pada materi saja, tapi terdapat muatan nilai kebudayaan dalam masing-masing cerita. Sehingga diharapkan tujuan pendidikan yang didapatkan tidak hanya berupa pengetahuan saja tetapi pendidikan moral. Penelitian ini menggunakan penelitian pengembangan. Penelitian ini menggunakan langkah-langkah Borg and Gall yang direduksi menjadi lima tahapan, yaitu (1) potensi masalah, (2) pengumpulan informasi, (3) desain produk, (4) validasi desain, (5) revisi desain. Tahapan tersebut akhirnya dapat menghasilkan buku komik sebagai media mengidentifikasi nilai-nilai dan isi cerita hikayat untuk kelas X SMA.
Kata Kunci: buku komik, cerita hikayat, nilai kebudayaan
Abstrack: Media is used to help the learning process in the classroom. The learning media function as a means of conveying material, overcoming the limitations of sense, space and time, and increasing students motivation. Comic books can be used as an alternative media for learning in the classroom. Because illustration in comics can increase understanding of events that have occured and may not be understood if it was read using ordinary textbooks. The comics books developed are not only focused on the material, but loads of cultural values in each story. So it is hoped that the educational goals got by students will not only knowledge but moral education. This research uses research and development method. This study uses Borg and Gall steps which are reduced to five stages, here are (1) potential problems, (2) collection of information, (3) product design, (4) design validation, (5) design revision. They are finally able to produce comic books as media to identify the values and contents of storybooks for 10 grade.
Keyword: comic books, storybooks, cultural value