Blended Learning Model in a Distance Learning System to Increase 4C Competence (Creativity, Critical Thinking, Collaboration, and Communication)

V. S. Andrini, A. C. Yusro
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引用次数: 2

Abstract

The purpose of this study is to develop a learning model based on Blended Learning in the concept of Distance Learning in order to be able to improve students' 4C competencies. The research conducted is a type of research quasi-experimental (quasi-experimental). Research instruments include: questionnaires, observation guidelines, validation sheets, FGD instruments, tests, and documentation. The research subjects involved 57 sudents in second semester who were taking Basic Natural Sciences courses. The model trial used a one group pretest-posttest design. Test the effectiveness of the developed model using the t test. Improvement of 4C Skills Competence using the Gain Score test. The results showed that there was an effect of the blended learning model in the distance learning system on increasing 4C competencies (Creativity, Critical Thinking, Collaboration, and Communication). The N-Gain test is 0.6 (medium category) which means that there is an increase in 4C competence before and after being given the blended learning model. The data shows that the average value for the pretest results is 63.14 and the average posttest score is 82.65. The novelty of this research is the application of various online platforms such as Google Classroom, Google Slides, Google Meet, Kahoot, online educandy games, and youtube in supporting the blended learning model.
远程学习系统中的混合式学习模式提高4C能力(创造力、批判性思维、协作和沟通)
本研究的目的是在远程学习的概念下,开发一种基于混合式学习的学习模式,以提高学生的4C能力。所进行的研究是一类准实验(quasi-experimental)研究。研究工具包括:问卷调查、观察指南、验证表、烟气脱硫仪器、测试和文件。研究对象为57名第二学期选修基础自然科学课程的学生。模型试验采用单组前测后测设计。利用t检验检验所开发模型的有效性。利用增益分数测试提高4C技能能力。结果表明,远程学习系统中的混合学习模式对提高4C能力(创造力、批判性思维、协作和沟通)有一定的影响。N-Gain测试为0.6(中等类别),这意味着在给予混合学习模型之前和之后有4C能力的增加。数据显示,前测成绩平均值为63.14分,后测成绩平均值为82.65分。本研究的新颖之处在于各种在线平台的应用,如Google Classroom、Google Slides、Google Meet、Kahoot、在线教育游戏和youtube,以支持混合学习模式。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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