{"title":"Adaptive Game AI Architecture with Player Modeling","authors":"E. M. Carneiro, A. Cunha, L. Dias","doi":"10.1109/ITNG.2014.40","DOIUrl":null,"url":null,"abstract":"Computer controlled characters in games are expected to present realistic behaviors and adapt them depending on current situation. This paper proposes an approach for a reliable real time adaptive game AI architecture based upon player modeling.","PeriodicalId":89615,"journal":{"name":"Proceedings of the ... International Conference on Information Technology: New Generations. International Conference on Information Technology: New Generations","volume":"os-16 1","pages":"40-45"},"PeriodicalIF":0.0000,"publicationDate":"2014-04-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the ... International Conference on Information Technology: New Generations. International Conference on Information Technology: New Generations","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ITNG.2014.40","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
Computer controlled characters in games are expected to present realistic behaviors and adapt them depending on current situation. This paper proposes an approach for a reliable real time adaptive game AI architecture based upon player modeling.