Pengembangan Media Komik dengan Model Problem Posing untuk Meningkatkan Kemampuan Pemecahan Masalah Matematika

Maulani Rizky Gumilang, W. Wahyudi, Endang Indarini
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引用次数: 15

Abstract

Penelitian ini bertujuan untuk mengembangkan dan menguji kevalidan, kepraktisan, dan keefektifan media komik dengan model problem posing pada mata pelajaran matematika di sekolah dasar. Metode penelitian yang digunakan adalah R&D dengan model pengembangan ADDIE. Kevalidan produk diperoleh melalui uji pakar dengan instrumen validasi pakar. Kepraktisan produk diperoleh melalui uji coba terbatas dengan instrumen angket. Keefektifan diperoleh melalui uji coba satu kelas dengan one grup pretest-posttest design kemudian hasilnya diuji menggunakan Paired Samples T Test. Hasil dari penelitian ini adalah media komik dengan model problem posing untuk meningkatkan kemampuan pemecahan masalah matematika. Media pembelajaran dinyatakan valid berdasarkan hasil uji pakar media menunjukkan bahwa media komik termasuk kategori tinggi, pakar materi menilai media komik termasuk kategori tinggi, dan pakar pembelajaran menilai media komik termasuk kategori tinggi. Media pembelajaran dinyatakan praktis berdasarkan hasil angket respon siswa menunjukkan bahwa siswa dapat menggunakan media komik. Media pembelajaran juga dinyatakan efektif berdasarkan hasil Paired Samples T Test pretest-posttest menunjukkan bahwa adanya perbedaan yang signifikan antara hasil belajar pada pretest dan posttest siswa. Kata kunci: pengembangan, komik, problem posing, kemampuan pemecahann masalah.   ABSTRACT This study aims to develop and test the validity, practicality, and effectiveness of comic media with a problem-posing model on the subject of mathematics in elementary schools. The research method used was R&D with the ADDIE development model. The validity of the product was obtained through expert testing with expert validation instruments. The practicality of the product was obtained through limited trials using questionnaire instruments. Effectiveness was obtained through a one class trial with one group pretest-posttest design then the results were tested using the Paired Samples T Test. The results of this study are that comic media with problem-posing model improve mathematical problem-solving abilities. The learning media is declared valid based on the test results of media experts test showing that comic media is in the high category, material experts rate comic media as a high category, and learning experts rate comic media as a high category. Learning media are stated practical based on the results of the students’ response questionnaires indicating that students can use comic media. Learning media are also declared effective based on the results of the Paired Samples T Test pretest-posttest which shows that there are significant differences between the learning outcomes at the pretest and posttest of student. Keywords: development, comic, problem posing, problem solving ability
漫画媒体的发展与戳问题模型改善数学解决问题的能力
本研究旨在开发和测试漫画媒体在小学问题戳模型中的有效性、实用性和有效性。使用的研究方法是R&D与ADDIE开发模型。产品的有效性是通过专家对专家认可工具的测试获得的。产品的实用性是通过对脚踝仪器的有限测试获得的。有效性是通过一门带有一组前期设计的测试获得的,然后用近体T测试测试结果。这项研究的结果是漫画媒体的问题模式,以提高数学解决问题的能力。基于专家的测试结果,学习媒体被证明是有效的。学生的反应显示了学习媒体的实际结果,表明学生可以使用漫画媒体。通过测试前测试和学生后测试的测试结果,学习媒体也变得有效。关键词:开发,漫画,问题定位,问题解决能力。将这项研究推迟进行测试,测试媒体的有效性、实践和有效性,并在小学数学科目上进行类似的模型。过去的研究方法与ADDIE开发模式进行了协商。产品的有效性通过专家的验证手段得到验证。生产的实效是通过提问仪器通过有限的试验获得的。效果是通过一个组的一组预试验设计验证的,然后结果被测试使用最先进的T样本测试。这项研究的结果是由某些不成熟的数学倾向模型组成的联合媒体。学习媒介是根据高级媒体的试剂测试而有效的,这种试验性媒介的试验性物质就像高级核试验一样,而学习速率媒体就像高级核试验一样。学习媒体是基于学生的建议而发展起来的。学习媒体还基于几个样本的结果,即预先测试和学生结果对学习的结果有很大的不同。发展,喜剧,问题点火,解决能力问题
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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16
审稿时长
24 weeks
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