Using Python in developing video games

D. Simian, A. Vulpeanu
{"title":"Using Python in developing video games","authors":"D. Simian, A. Vulpeanu","doi":"10.31926/but.mif.2022.2.64.2.16","DOIUrl":null,"url":null,"abstract":"The aim of this paper is to investigate the capabilities of Python language to be used for game developing. On the other hand we are interested in analyzing the advantages offered by Python in introducing students and non-professionals in the game design world. As a prove of concept we implemented a slider game in Python using Ursina engine and highlighted how easy different concepts from game design can be implemented using Python.The conclusion is that the main disadvantage of Python (time execution) can be overcome exploiting the multiple data structures provided by the language, the use of OOP (Object Oriented Programming) and of multitude of available frameworks. The ease of learning and understanding the language is a major advantage. Our code can be accessed on Github. Our study and project can also be used as a starting point for developing Python-based projects for introductory game design courses.","PeriodicalId":53266,"journal":{"name":"Bulletin of the Transilvania University of Brasov Series V Economic Sciences","volume":"48 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2022-12-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Bulletin of the Transilvania University of Brasov Series V Economic Sciences","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.31926/but.mif.2022.2.64.2.16","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

The aim of this paper is to investigate the capabilities of Python language to be used for game developing. On the other hand we are interested in analyzing the advantages offered by Python in introducing students and non-professionals in the game design world. As a prove of concept we implemented a slider game in Python using Ursina engine and highlighted how easy different concepts from game design can be implemented using Python.The conclusion is that the main disadvantage of Python (time execution) can be overcome exploiting the multiple data structures provided by the language, the use of OOP (Object Oriented Programming) and of multitude of available frameworks. The ease of learning and understanding the language is a major advantage. Our code can be accessed on Github. Our study and project can also be used as a starting point for developing Python-based projects for introductory game design courses.
使用Python开发电子游戏
本文的目的是研究Python语言用于游戏开发的能力。另一方面,我们有兴趣分析Python在向学生和非专业人士介绍游戏设计世界时所提供的优势。作为概念证明,我们使用Ursina引擎在Python中实现了一个滑块游戏,并强调了使用Python实现游戏设计中的不同概念是多么容易。结论是,Python的主要缺点(执行时间)可以通过利用该语言提供的多种数据结构、使用面向对象编程(OOP)和众多可用框架来克服。易于学习和理解语言是一个主要优势。我们的代码可以在Github上访问。我们的研究和项目也可以作为开发基于python的项目的入门游戏设计课程的起点。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
11
审稿时长
11 weeks
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信