Embodiment enables the spinal engine in quadruped robot locomotion

Qian Zhao, K. Nakajima, H. Sumioka, Xiaoxiang Yu, R. Pfeifer
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引用次数: 32

Abstract

The biological hypothesis of spinal engine states that locomotion is mainly achieved by the spine, while the legs may serve as assistance. Inspired by this hypothesis, a compliant, multiple degree-of-freedom, biologically-inspired spine has been embedded into a quadruped robot, named Kitty, which has no actuation on the legs. In this paper, we demonstrate how versatile behaviors (bounding, trotting, and turning) can be generated exclusively by the spine's movements through dynamical interaction between the controller, the body, and the environment, known as embodiment. Moreover, we introduce information theoretic approach to quantitatively study the spine internal dynamics and its effect on the bounding gait based on three spinal morphologies. These three morphologies differ in the position of virtual spinal joint where the spine is easier to get bent. The experimental results reveal that locomotion can be enhanced by using the spine featuring a rear virtual spinal joint, which offers more freedom for the rear legs to move forward. In addition, the information theoretic analysis shows that, according to the morphological differences of the spine, the information structure changes. The relationship between the observed behavior of the robot and the corresponding information structure is discussed in detail.
实施例使脊柱发动机在四足机器人运动中发挥作用
脊柱发动机的生物学假说认为,运动主要由脊柱完成,而腿可能起到辅助作用。受这一假设的启发,一个灵活的、多自由度的、受生物学启发的脊柱被植入了一个名为Kitty的四足机器人体内,它的腿上没有驱动装置。在本文中,我们展示了多种行为(跳跃、小跑和转身)是如何通过控制器、身体和环境之间的动态交互作用,由脊柱的运动产生的。此外,基于三种脊柱形态,引入信息理论方法定量研究了脊柱内部动力学及其对跳跃步态的影响。这三种形态的不同之处在于虚拟脊柱关节的位置,脊柱更容易弯曲。实验结果表明,使用具有后虚拟脊柱关节的脊柱可以增强运动能力,为后腿向前移动提供了更多的自由。此外,信息论分析表明,根据脊柱形态的不同,信息结构也发生了变化。详细讨论了机器人观察到的行为与相应的信息结构之间的关系。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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