Student’s Perception Towards the Use of Jeopardy Game in English Learning

Alfiyah Rusdiyana, S. Setiawan, A. Munir
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引用次数: 1

Abstract

The present study aims to determine the student's perception towards the use of Jeopardy Game, and also investigates how the teacher uses Jeopardy Game in English learning. This research study was used a qualitative study conducted in-state senior high school level in Surabaya. A close-ended questionnaire was used to obtain the data. The results show that Jeopardy Game makes English learning more alive, comfortable, enjoyable, fun, and interesting. It also boosts the student's motivation in learning English. Jeopardy Game also enhances the student's vocabulary knowledge, recalls the previous materials, improves the student's speaking skill and develop the student's critical thinking. This study suggests using Jeopardy Game in the learning process since many benefits in increasing the student's engagement in the classroom. Keywords: Classroom Games, English Learning, Jeopardy Game, Student’s Perception
学生对危险游戏在英语学习中的运用的认知
本研究旨在确定学生对危险游戏使用的看法,并调查教师如何在英语学习中使用危险游戏。本研究采用定性研究方法在泗水州内高中水平进行。采用封闭式问卷调查的方式获取数据。结果表明,《危险游戏》让英语学习更生动、更舒适、更愉快、更有趣。这也提高了学生学习英语的动机。Jeopardy游戏还可以增强学生的词汇知识,回忆以前的材料,提高学生的口语能力,培养学生的批判性思维。这项研究建议在学习过程中使用危险游戏,因为它对提高学生在课堂上的参与度有很多好处。关键词:课堂游戏,英语学习,危险游戏,学生感知
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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