Understanding design fundamentals: how synthesis and analysis drive creativity, resulting in emergence

V.V Kryssanov, H Tamaki, S Kitamura
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引用次数: 102

Abstract

This paper presents results of an ongoing interdisciplinary study to develop a computational theory of creativity for engineering design. Human design activities are surveyed, and popular computer-aided design methodologies are examined. It is argued that semiotics has the potential to merge and unite various design approaches into one fundamental theory that is naturally interpretable and so comprehensible in terms of computer use. Reviewing related work in philosophy, psychology, and cognitive science provides a general and encompassing vision of the creativity phenomenon. Basic notions of algebraic semiotics are given and explained in terms of design. This is to define a model of the design creative process, which is seen as a process of semiosis, where concepts and their attributes represented as signs organized into systems are evolved, blended, and analyzed, resulting in the development of new concepts. The model allows us to formally describe and investigate essential properties of the design process, namely its dynamics and non-determinism inherent in creative thinking. A stable pattern of creative thought — analogical and metaphorical reasoning — is specified to demonstrate the expressive power of the modeling approach; illustrative examples are given. The developed theory is applied to clarify the nature of emergence in design: it is shown that while emergent properties of a product may influence its creative value, emergence can simply be seen as a by-product of the creative process. Concluding remarks summarize the research, point to some unresolved issues, and outline directions for future work.

理解设计的基本原理:如何综合和分析驱动创造力,导致出现
本文介绍了一项正在进行的跨学科研究的结果,以发展工程设计创造力的计算理论。人类设计活动的调查,并流行的计算机辅助设计方法进行了检查。有人认为,符号学有可能将各种设计方法合并并统一为一种基本理论,这种理论在计算机使用方面是自然可解释和可理解的。回顾哲学、心理学和认知科学的相关研究,我们可以对创造力现象有一个笼统而全面的认识。代数符号学的基本概念在设计方面给出和解释。这是为了定义一个设计创作过程的模型,这个过程被看作是一个符号学的过程,在这个过程中,概念和它们的属性被表示为组织成系统的符号,被进化、混合和分析,从而导致新概念的发展。该模型允许我们正式描述和研究设计过程的基本属性,即创造性思维中固有的动态性和非决定论。一种稳定的创造性思维模式——类比和隐喻推理——被指定来展示建模方法的表现力;给出了实例说明。这一成熟的理论被用于澄清设计中涌现的本质:它表明,虽然产品的涌现特性可能会影响其创意价值,但涌现可以简单地视为创意过程的副产品。结束语对研究进行了总结,指出了一些尚未解决的问题,并概述了未来工作的方向。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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