Virtual and augmented experience in cultural places: The perspective of integration in the learning process

Fotios Bosmos, A. Tzallas, M. Tsipouras, N. Giannakeas
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引用次数: 0

Abstract

The objective of this paper is the development and evaluation of mobile applications for learning tours in cultural and archaeological sites, using virtual and augmented reality. Firstly, the theoretical framework of virtual and augmented reality techniques is presented. Then the virtual model of the bridge of Arta is constructed. The model is to be integrated into the unity gaming machine to accompany a virtual navigation application. The application is enriched with multimedia elements and is connected to a corresponding augmented reality application and is evaluated by secondary school students.
文化场所的虚拟与增强体验:学习过程整合的视角
本文的目的是开发和评估在文化和考古遗址学习旅游的移动应用程序,使用虚拟和增强现实。首先,介绍了虚拟现实和增强现实技术的理论框架。然后建立阿尔塔桥的虚拟模型。该模型将集成到unity游戏机中,并附带一个虚拟导航应用程序。该应用程序丰富了多媒体元素,并连接到相应的增强现实应用程序,并由中学生进行评估。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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期刊介绍: Computer Engineering and Design is supervised by China Aerospace Science and Industry Corporation and sponsored by the 706th Institute of the Second Academy of China Aerospace Science and Industry Corporation. It was founded in 1980. The purpose of the journal is to disseminate new technologies and promote academic exchanges. Since its inception, it has adhered to the principle of combining depth and breadth, theory and application, and focused on reporting cutting-edge and hot computer technologies. The journal accepts academic papers with innovative and independent academic insights, including papers on fund projects, award-winning research papers, outstanding papers at academic conferences, doctoral and master's theses, etc.
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