Investigation of the contribution of virtual reality to architectural education

IF 0.3 0 ART
Ilker Erkan
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引用次数: 9

Abstract

This study mainly examines the contribution of the virtual reality environment to architectural education. The primary aim of the study was to investigate the theoretical possibilities of VR technology in an interactive and participatory educational environment that would allow students to examine architectural components and inter-component relationships. A group of 160 volunteers participated in the study, with participants asked to design villas in both natural (non-VR) and virtual reality (VR) environments within a specific period. Designs made in both environments (VR and non-VR) were evaluated by a team of five experts (jurors). For the evaluation, jurors wore eye-tracking devices and were asked to comment on the designs in both environments. In the virtual reality environment designs, the following categories showed significant differences over the drawings in a natural environment: functionality, aesthetics, user perception of space and internal physical quality (light quality), indicating that the virtual reality designs were examined more closely by the jurors than were those in the natural environment. This study will contribute to design discipline if virtual reality systems are adopted in architecture education.
虚拟现实对建筑教育的贡献研究
本研究主要考察虚拟现实环境对建筑教育的贡献。该研究的主要目的是研究虚拟现实技术在互动和参与式教育环境中的理论可能性,使学生能够检查建筑组件和组件间的关系。一组160名志愿者参加了这项研究,参与者被要求在特定时期内设计自然(非VR)和虚拟现实(VR)环境中的别墅。在两种环境下(虚拟现实和非虚拟现实)的设计由五名专家(陪审员)组成的团队进行评估。为了进行评估,陪审员们佩戴了眼球追踪设备,并被要求对两种环境下的设计发表评论。在虚拟现实环境设计中,与自然环境下的图纸相比,在功能、美学、用户对空间的感知和内部物理质量(光质量)方面存在显著差异,这表明评审团对虚拟现实设计的审查比自然环境下的设计更严格。如果在建筑教育中采用虚拟现实系统,本研究将有助于设计学科的发展。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
1.50
自引率
0.00%
发文量
9
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