PENGEMBANGAN MEDIA PEMBELAJARAN LEMARI PINTAR BERBASIS LITERASI DALAM KEMAMPUAN MEMBACA PESERTA DIDIK DI KELAS III SEKOLAH DASAR

Siska Aprilliani
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Abstract

This development research aims to develop smart cabinet media in the reading ability of third grade elementary school students and to determine the feasibility of smart cabinet media in reading skills third grade elementary school students. The research method used is the Research and Development (R&D) method. The Research and Development (R&D) method is a research method used in research to produce certain products and test the effectiveness of the product. This R&D Research produce a product in the form of smart cabinet learning media in the reading ability of class III students. The research design used refers to the research steps and developments that have been developed by Sugiyono are problem analysis, data collection, product design, validation of expert test designs, product revisions, and product trials (limited trials). Data collection techniques were carried out by questionnaires, observations and documentation. To test the feasibility of this learning media, an expert validation trial was conducted. Expert validation was carried out by media experts, linguists, and material experts as well as learning observations in elementary school with the research subject being 10 third grade students at SDN Gabus 3. From the data obtained, this smart cabinet media got an average expert validation score of 94% so it got the "very decent" category and got an average score of 93.6% from the student response questionnaire data and was included in the "very good" category. So it can be concluded that this smart wardrobe learning media is feasible to use.
以识字为基础的智能媒体学习发展,参加者在小学三年级的阅读能力
本开发研究旨在开发智能橱柜媒体对小学三年级学生阅读能力的影响,确定智能橱柜媒体对小学三年级学生阅读能力的可行性。使用的研究方法是研究与开发(R&D)方法。研究与开发(R&D)方法是一种研究方法,用于研究生产某种产品并测试产品的有效性。本次研发研究在三年级学生阅读能力方面产生了一款智能橱柜学习媒体形式的产品。所使用的研究设计是指杉义勇所开发的研究步骤和发展,包括问题分析、数据收集、产品设计、专家测试设计的验证、产品修订和产品试验(有限试验)。数据收集技术是通过调查表、观察和文件来进行的。为了验证该学习媒体的可行性,我们进行了专家验证试验。专家验证由媒体专家、语言学家和材料专家进行,并在小学进行学习观察,研究对象为SDN Gabus 3的10名三年级学生。从获得的数据来看,该智能橱柜媒体获得了94%的平均专家验证分数,因此获得了“非常不错”的类别;从学生回答问卷数据中获得了93.6%的平均分数,并被列入“非常好”的类别。因此可以得出结论,这种智能衣柜学习媒体是可行的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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