The technical matters: young children debugging (with) tangible coding toys

IF 1.6 Q2 INFORMATION SCIENCE & LIBRARY SCIENCE
D. Silvis, Victor R. Lee, Jody Clarke-Midura, Jessica F. Shumway
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引用次数: 0

Abstract

Purpose Much remains unknown about how young children orient to computational objects and how we as learning scientists can orient to young children as computational thinkers. While some research exists on how children learn programming, very little has been written about how they learn the technical skills needed to operate technologies or to fix breakdowns that occur in the code or the machine. The purpose of this study is to explore how children perform technical knowledge in tangible programming environments. Design/methodology/approach The current study examines the organization of young children’s technical knowledge in the context of a design-based study of Kindergarteners learning to code using robot coding toys, where groups of children collaboratively debugged programs. The authors conducted iterative rounds of qualitative coding of video recordings in kindergarten classrooms and interaction analysis of children using coding robots. Findings The authors found that as children repaired bugs at the level of the program and at the level of the physical apparatus, they were performing essential technical knowledge; the authors focus on how demonstrating technical knowledge was organized pedagogically and collectively achieved. Originality/value Drawing broadly from studies of the social organization of technical work in professional settings, we argue that technical knowledge is easy to overlook but essential for learning to repair programs. The authors suggest how tangible programming environments represent pedagogically important contexts for dis-embedding young children’s essential technical knowledge from the more abstract knowledge of programming.
技术问题:幼儿用有形的编码玩具调试
关于幼儿如何适应计算对象,以及作为学习科学家的我们如何适应作为计算思考者的幼儿,还有很多未知之处。虽然有一些关于儿童如何学习编程的研究,但关于他们如何学习操作技术或修复代码或机器中出现的故障所需的技术技能的研究却很少。本研究的目的是探讨儿童如何在有形的编程环境中执行技术知识。设计/方法/方法当前的研究在一项基于设计的幼儿园儿童使用机器人编码玩具学习编程的研究背景下,考察了幼儿技术知识的组织,在该研究中,儿童小组协作调试程序。作者对幼儿园课堂录像进行了多次定性编码,并利用编码机器人对幼儿进行了互动分析。作者发现,当孩子们在程序和物理设备的层面上修复错误时,他们正在执行基本的技术知识;作者着重于如何展示技术知识的组织教学和集体实现。原创性/价值通过对专业环境中技术工作的社会组织的广泛研究,我们认为技术知识很容易被忽视,但对于学习修复程序至关重要。作者提出,有形的编程环境如何代表了从更抽象的编程知识中剥离幼儿基本技术知识的教学重要背景。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Information and Learning Sciences
Information and Learning Sciences INFORMATION SCIENCE & LIBRARY SCIENCE-
CiteScore
9.50
自引率
2.90%
发文量
30
期刊介绍: Information and Learning Sciences advances inter-disciplinary research that explores scholarly intersections shared within 2 key fields: information science and the learning sciences / education sciences. The journal provides a publication venue for work that strengthens our scholarly understanding of human inquiry and learning phenomena, especially as they relate to design and uses of information and e-learning systems innovations.
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