Supporting spatial orientation during route following through dynamic maps with off-screen landmark persistence

IF 1.6 4区 心理学 Q3 PSYCHOLOGY, EXPERIMENTAL
Alastair D. Smith, G. Priestnall, J. Cross
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引用次数: 1

Abstract

ABSTRACT We describe an exploratory investigation of a dynamic digital map, inspired by videogame design. Participants followed a novel route through an urban environment, using a custom map that presented directional information for off-screen landmark locations. Spatial orientation (pointing to remembered landmarks) in this group was compared to participants using a static version of the same custom map (without the directional cues) and an additional control group that used a static mobile map from the public domain. Participants using the dynamic map were most accurate in making egocentric orientation judgments, although groups did not appear to differ in their configural spatial knowledge. These data suggest that landmark persistence may help users to build more accurate on-line representations of their spatial orientation.
通过具有屏幕外地标持久性的动态地图,在路线跟踪过程中支持空间定向
摘要:受电子游戏设计启发,我们对动态数字地图进行了探索性研究。参与者在城市环境中遵循一条新颖的路线,使用自定义地图显示屏幕外地标位置的方向信息。将这一组的空间定位(指向记忆中的地标)与使用静态版本的自定义地图(没有方向提示)的参与者和使用公共领域静态移动地图的额外对照组进行比较。使用动态地图的参与者在做出以自我为中心的方向判断时是最准确的,尽管各组在结构空间知识方面似乎没有差异。这些数据表明,地标持久性可以帮助用户建立更准确的空间方向在线表征。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Spatial Cognition and Computation
Spatial Cognition and Computation PSYCHOLOGY, EXPERIMENTAL-
CiteScore
4.40
自引率
5.30%
发文量
10
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