Towards the Temporally Perfect Virtual Button: Touch-Feedback Simultaneity and Perceived Quality in Mobile Touchscreen Press Interactions

IF 1.9 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Topi Kaaresoja, S. Brewster, V. Lantz
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引用次数: 58

Abstract

Pressing a virtual button is still the major interaction method in touchscreen mobile phones. Although phones are becoming more and more powerful, operating system software is getting more and more complex, causing latency in interaction. We were interested in gaining insight into touch-feedback simultaneity and the effects of latency on the perceived quality of touchscreen buttons. In an experiment, we varied the latency between touch and feedback between 0 and 300 ms for tactile, audio, and visual feedback modalities. We modelled the proportion of simultaneity perception as a function of latency for each modality condition. We used a Gaussian model fitted with the maximum likelihood estimation method to the observations. These models showed that the point of subjective simultaneity (PSS) was 5ms for tactile, 19ms for audio, and 32ms for visual feedback. Our study included the scoring of perceived quality for all of the different latency conditions. The perceived quality dropped significantly between latency conditions 70 and 100 ms when the feedback modality was tactile or audio, and between 100 and 150 ms when the feedback modality was visual. When the latency was 300ms for all feedback modalities, the quality of the buttons was rated significantly lower than in all of the other latency conditions, suggesting that a long latency between a touch on the screen and feedback is problematic for users. Together with PSS and these quality ratings, a 75% threshold was established to define a guideline for the recommended latency range between touch and feedback. Our guideline suggests that tactile feedback latency should be between 5 and 50 ms, audio feedback latency between 20 and 70 ms, and visual feedback latency between 30 and 85 ms. Using these values will ensure that users will perceive the feedback as simultaneous with the finger's touch. These values also ensure that the users do not perceive reduced quality. These results will guide engineers and designers of touchscreen interactions by showing the trade-offs between latency and user preference and the effects that their choices might have on the quality of the interactions and feedback they design.
走向时间上完美的虚拟按键:触摸反馈的同时性和感知质量在移动触屏按键交互中
在触屏手机中,虚拟按键仍然是主要的交互方式。虽然手机越来越强大,但操作系统软件也越来越复杂,导致交互延迟。我们对触控反馈的同时性以及延迟对触控按钮感知质量的影响很感兴趣。在一项实验中,我们将触觉、听觉和视觉反馈模式的触觉和反馈之间的延迟时间在0到300毫秒之间变化。我们将同时性感知的比例建模为每个模态条件下延迟的函数。我们使用高斯模型拟合最大似然估计方法对观测值进行拟合。实验结果表明,触觉反馈的主观同时性点为5ms,听觉反馈的主观同时性点为19ms,视觉反馈的主观同时性点为32ms。我们的研究包括对所有不同延迟条件下的感知质量评分。当反馈方式为触觉或听觉时,感知质量在70 ~ 100 ms潜伏期之间显著下降;当反馈方式为视觉时,在100 ~ 150 ms潜伏期之间显著下降。当所有反馈模式的延迟为300ms时,按钮的质量被评为明显低于所有其他延迟条件,这表明触摸屏幕和反馈之间的长延迟对用户来说是有问题的。与PSS和这些质量评级一起,建立了75%的阈值,以定义触摸和反馈之间的推荐延迟范围的指导方针。我们的指南建议触觉反馈延迟在5 - 50 ms之间,音频反馈延迟在20 - 70 ms之间,视觉反馈延迟在30 - 85 ms之间。使用这些值将确保用户将感知到反馈与手指的触摸是同步的。这些值还确保用户不会感觉到质量下降。这些结果将通过显示延迟和用户偏好之间的权衡,以及他们的选择可能对交互质量和他们设计的反馈产生的影响,来指导工程师和触摸屏交互设计师。
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来源期刊
ACM Transactions on Applied Perception
ACM Transactions on Applied Perception 工程技术-计算机:软件工程
CiteScore
3.70
自引率
0.00%
发文量
22
审稿时长
12 months
期刊介绍: ACM Transactions on Applied Perception (TAP) aims to strengthen the synergy between computer science and psychology/perception by publishing top quality papers that help to unify research in these fields. The journal publishes inter-disciplinary research of significant and lasting value in any topic area that spans both Computer Science and Perceptual Psychology. All papers must incorporate both perceptual and computer science components.
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