Q-learning for Waiting Time Control in CDN/V2V Live streaming

Zhejiayu Ma, Soufiane Roubia, F. Giroire, G. Urvoy-Keller
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Abstract

HTTP-based streaming has become the dominant technology for streaming due to the widespread adoption of the HTTP protocol. Many streaming providers use a combination of Content Delivery Network (CDN) and Viewer-to-Viewer (V2V) technology, known as Hybrid CDN/V2V live streaming, for both efficiency and cost-effectiveness. V2V technology allows for of-floading streaming traffic from the CDN and reducing operational costs, and WebRTC technology facilitates direct V2V transfer, as it is natively supported by all browsers. In a WebRTC-based V2V network, some viewers cache the video chunks on their devices, while others wait and fetch chunks from their neighbors. A common strategy used to determine when a viewer should stop waiting for chunk delivery and revert to the CDN is called Random Waiting Time Control (RWC). However, due to the complex dynamics in the V2V system, RWC is far from optimal. In this work, we have formulated the Waiting Time Control determination problem as a reinforcement learning problem and proposed a Q-learning-based Waiting Time Control (QWC) solution. We conducted offline experiments in the Grid5000 [1] testbed and validated our results through a 14-day A/B testing in the wild. Our findings showed that QWC improves overall streaming Quality-of-Experience (QoE) in rebuffering (-29% fewer events), video quality (+17 % higher), and buffer length (+5 % longer), with a slightly improved V2V ratio (+5 % more).
基于q学习的CDN/V2V直播等待时间控制
由于HTTP协议的广泛采用,基于HTTP的流媒体已经成为流媒体的主导技术。许多流媒体提供商使用内容分发网络(CDN)和观众对观众(V2V)技术的组合,称为混合CDN/V2V直播,以提高效率和成本效益。V2V技术允许从CDN加载流流量并降低运营成本,而WebRTC技术促进了直接的V2V传输,因为所有浏览器都支持它。在基于webbrtc的V2V网络中,一些观看者将视频块缓存在自己的设备上,而其他观看者则等待并从邻居那里获取视频块。用于确定查看器何时应该停止等待块交付并恢复到CDN的常用策略称为随机等待时间控制(RWC)。然而,由于V2V系统中复杂的动态,RWC远非最优。在这项工作中,我们将等待时间控制确定问题表述为一个强化学习问题,并提出了一种基于q学习的等待时间控制(QWC)解决方案。我们在Grid5000[1]测试平台上进行了离线实验,并通过14天的野外a /B测试验证了我们的结果。我们的研究结果表明,QWC在重新缓冲(减少29%的事件)、视频质量(增加17%)和缓冲区长度(增加5%)方面提高了整体流媒体体验质量(QoE), V2V比率略有改善(增加5%)。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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