A Fast Resection-Intersection Method for the Known Rotation Problem

Qianggong Zhang, Tat-Jun Chin, Huu Le
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引用次数: 10

Abstract

The known rotation problem refers to a special case of structure-from-motion where the absolute orientations of the cameras are known. When formulated as a minimax ($$) problem on reprojection errors, the problem is an instance of pseudo-convex programming. Though theoretically tractable, solving the known rotation problem on large-scale data (1,000's of views, 10,000's scene points) using existing methods can be very time-consuming. In this paper, we devise a fast algorithm for the known rotation problem. Our approach alternates between pose estimation and triangulation (i.e., resection-intersection) to break the problem into multiple simpler instances of pseudo-convex programming. The key to the vastly superior performance of our method lies in using a novel minimum enclosing ball (MEB) technique for the calculation of updating steps, which obviates the need for convex optimisation routines and greatly reduces memory footprint. We demonstrate the practicality of our method on large-scale problem instances which easily overwhelm current state-of-the-art algorithms.
已知旋转问题的快速剖交法
已知旋转问题是指一种特殊情况的结构从运动,其中绝对方向的相机是已知的。当将其表述为关于重投影误差的极大极小问题时,该问题就是伪凸规划的一个实例。虽然理论上可以处理,但使用现有方法解决大规模数据(1,000个视图,10,000个场景点)上已知的旋转问题可能非常耗时。本文针对已知旋转问题设计了一种快速算法。我们的方法在姿态估计和三角剖分(即,分割-相交)之间交替进行,将问题分解为多个更简单的伪凸规划实例。我们的方法性能优越的关键在于使用了一种新颖的最小封闭球(MEB)技术来计算更新步骤,这避免了对凸优化例程的需要,并大大减少了内存占用。我们证明了我们的方法在大规模问题实例上的实用性,这些实例很容易压倒当前最先进的算法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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