The development and validation of a character education model through traditional games based on the Socratic method in an elementary school

A. Hafina, Lutfi Nur, A. A. Malik
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Abstract

This study intended to build a character education model in an elementary school using traditional games based on the Socratic Method. This study used design-based research (DBR), with five experts helping to validate the character education model using a model evaluation instrument and 26 students participating in the model trial. As a result, the developed model comprises six elements: focus, syntax, reaction principles, social system, support system, and application. Meanwhile, the syntax, which consists of four steps: the initial stage, the transition stage, the working stage, and the termination stage, is the core of this model. Experts strongly agree that the model is in the "highly appropriate" category for fostering character development in elementary school students. There is a Socratic method in the developed syntax that encourages students to analyze the characters they encounter in traditional games. The study concludes that the proposed model can help students build character in elementary schools. Furthermore, this model can introduce and revive traditional games in Indonesia as part of the country's cultural heritage.
基于苏格拉底教学法的小学传统游戏品格教育模式的开发与验证
本研究旨在以苏格拉底教学法为基础,运用传统游戏建构一所小学的品格教育模式。本研究采用基于设计的研究方法(DBR),由5位专家使用模型评价工具对品格教育模型进行验证,26名学生参与模型试验。因此,所开发的模型包括六个要素:焦点、句法、反应原则、社会系统、支持系统和应用。同时,语法是该模型的核心,它由初始阶段、过渡阶段、工作阶段和终止阶段四个步骤组成。专家们强烈认为,这种模式对于培养小学生的性格发展是“非常合适的”。在开发的语法中有一种苏格拉底的方法,鼓励学生分析他们在传统游戏中遇到的角色。本研究的结论是,所提出的模式可以帮助小学生建立性格。此外,这种模式可以作为国家文化遗产的一部分,在印度尼西亚引入和复兴传统游戏。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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