Motion Simulation of Digital Human with Muscle System

Liuhong Zhu, S. Luo
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引用次数: 2

Abstract

Digital human is a cut edge and challenging study associated with clinical anatomy, computer technology. The static study of Virtual Chinese Human, also called the "Visible Human", has obtained some achievements. But the study of "Physical Human" is much less. This paper presents the preliminary study of Virtual Human's motion. It mainly addresses that, by using the muscle and skeleton integrated model, we can emulate Xiang-Liu's hurdle motion, and then visualize the motion curves. In order to test and verify the result, we calculated the model's velocity, and then did error analysis. Within the range of error, it's feasible to emulate high-level athletes' motion by using Virtual Human model. In the field of sports, the study can be used to conduct athletes to improve skills and help trainers arrange training scientifically [3].
基于肌肉系统的数字人体运动模拟
数字人体是临床解剖学和计算机技术相结合的前沿和具有挑战性的研究。虚拟中国人(又称“可视人”)的静态研究已经取得了一定的成果。但对“物理人类”的研究却少得多。本文对虚拟人的运动进行了初步研究。主要研究了利用肌肉和骨骼集成模型,对刘翔的跨栏运动进行仿真,并将运动曲线可视化。为了验证结果,我们计算了模型的速度,并进行了误差分析。在误差范围内,利用虚拟人模型模拟高水平运动员的运动是可行的。在体育领域,该研究可用于指导运动员提高技能,帮助教练员科学安排训练[3]。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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