{"title":"Inmersividad, digitalización y polarización: elementos que reacondicionan la escena contemporánea","authors":"Juan Pablo Cruces","doi":"10.32621/acotaciones.2022.50.05","DOIUrl":null,"url":null,"abstract":"Used to the immediacy of the cyberspace, theater artists around the world have sought ways to stay relevant in a reality that de-mands increasingly complex visual stimuli. Far from being replaced by audiovisual productions, theater seeks its own identity among the vast film library in streaming services. On the other hand, with the advent of repressive political correctness in the media, the stage runs the risk of entertainment becoming polarized, regardless of the position it comes from. The main characteristic of live productions is the exchange among an audience eager for new incentives, that is the «actor/spectator inter-action». This article explores this «actor/spectator interaction» with the techno-interaction provided by virtual reality tools, thus conditioning a performance into an uncompromising digital piece, providing the audi-ence with the necessary distance to express its opinion, without falling into alienation.","PeriodicalId":36745,"journal":{"name":"Acotaciones","volume":"117 1 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2023-06-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Acotaciones","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.32621/acotaciones.2022.50.05","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"Arts and Humanities","Score":null,"Total":0}
引用次数: 0
Abstract
Used to the immediacy of the cyberspace, theater artists around the world have sought ways to stay relevant in a reality that de-mands increasingly complex visual stimuli. Far from being replaced by audiovisual productions, theater seeks its own identity among the vast film library in streaming services. On the other hand, with the advent of repressive political correctness in the media, the stage runs the risk of entertainment becoming polarized, regardless of the position it comes from. The main characteristic of live productions is the exchange among an audience eager for new incentives, that is the «actor/spectator inter-action». This article explores this «actor/spectator interaction» with the techno-interaction provided by virtual reality tools, thus conditioning a performance into an uncompromising digital piece, providing the audi-ence with the necessary distance to express its opinion, without falling into alienation.