Computer Games Addiction and Class Performance of Selected Philippine Senior High School Students

Utamax Pub Date : 2022-11-29 DOI:10.31849/utamax.v4i3.10292
Leah Mae Fancubila Farillon, Kathleen Seth Fancubila Farillon, Eulalia Fancubila Farillon
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Abstract

This study was conducted to determine the relationship of computer games addiction, and class performance of Adventist Academy Iloilo Senior High School students in online classes enrolled in School Year 2021-2022. The study employed a descriptive-correlational analysis utilizing 16 student-respondents by answering a researchers-made Google form survey as the research instrument and measured using the following statistical tools: standard deviation, mean, and Pearson's r correlation coefficient. The inferential tests were set at 0.05 alpha level. The findings of the study showed that the level of computer games addiction of the respondents when taken as a whole is “average” and when grouped according to gender, the male is “high” and the female is  “low” ; their level of class performance when taken as a whole is “average” and when grouped according to gender, the male has “average” and the female has “high” level of class performance; and a significant relationship of computer games addiction, and class performance when taken as a whole and when grouped according to gender is noted. The correlation coefficient is negative meaning that if there is a higher level of computer games addiction, there will be a lower level of class performance. This study implies that learners are encouraged to control their time spent in playing computer games since it affects their class performance. Parents and teachers are asked to form a partnership and use different strategies to help in improving the students’ class performance.
菲律宾高中生电脑游戏成瘾与课堂表现的关系
本研究旨在确定伊洛伊洛复临学院高中2021-2022学年在线课堂学生的电脑游戏成瘾与课堂表现的关系。本研究采用描述性相关分析,以16名学生为研究对象,通过回答研究人员制作的谷歌表格调查作为研究工具,并使用以下统计工具进行测量:标准差,平均值和皮尔逊r相关系数。推断检验采用0.05 α水平。研究结果显示,受访者的电脑游戏成瘾程度整体上为“平均”,按性别分组时,男性为“高”,女性为“低”;从整体上看,他们的班级表现水平为“平均”,按性别分组时,男性的班级表现水平为“平均”,女性的班级表现水平为“高”;电脑游戏成瘾与课堂表现之间存在显著的关系,无论是从整体上看,还是根据性别分组。相关系数为负,说明电脑游戏成瘾程度越高,班级表现水平越低。本研究暗示学习者应控制玩电脑游戏的时间,因为这会影响他们的课堂表现。家长和老师被要求结成伙伴关系,使用不同的策略来帮助提高学生的课堂表现。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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16
审稿时长
13 weeks
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