Situational algorithmic tasks with the assembling of program code as a tool for developing computational thinking

J. Vaníček, Václav Šimandl, Václav Dobiáš
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引用次数: 0

Abstract

: This paper summarizes the experience with the development of situational algorithmic tasks, the solution of which is based on assembling a program from blocks. This paper deals with the didactic background of two created templates (worlds) in which a given problem is solved by programming a sprite. Based on these templates, sets of tasks, which are applicable in lessons as part of the new computer science curriculum, were created. Moreover, other tasks, which were included in the Bebras Challenge, were created. Being used in lessons, these tasks were perceived by teachers as useful, beneficial and they were found not being difficult for pupils.
情境算法任务,将程序代码组装为开发计算思维的工具
本文总结了情境算法任务开发的经验,情境算法任务的解决方法是基于块组合程序。本文讨论了两个已创建的模板(世界)的教学背景,其中通过编写精灵来解决给定的问题。在这些模板的基础上,创建了一组任务,这些任务作为新计算机科学课程的一部分适用于课程。此外,还创建了其他任务,这些任务包括在Bebras挑战中。在课堂上使用这些任务时,老师认为这些任务是有用的,有益的,而且对学生来说并不难。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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发文量
14
审稿时长
6 weeks
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