Design an interface/network selection mechanism for multi-interface FMIPv6 protocol

O. Raoof, H. Al-Raweshidy
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引用次数: 1

Abstract

Current mobile devices are often equipped with several network interfaces, which may be of different access technologies, both wireless and cellular. Users are looking to improve their ability to connect to the internet and maintain connectivity everywhere and anytime. To this end, one of the main objectives of the next generation networks will be heterogeneity in the wireless access environment in which a mobile terminal will be able to connect to multiple radio networks simultaneously. For these reasons, interface/network selection and efficient load balancing mechanisms among different types of networks will be required to achieve high-speed connectivity with seamless mobility. Game theory is a mathematical tool developed to understand competitive situations in which rational decision makers interact to achieve their objectives. Game theory naturally becomes a useful and powerful tool to research this kind of problems. This paper propose a novel interface/network selection mechanism, which is an extension to the Multi-interface Fast-handover Mobile IPv6 protocol [5]. The mechanism not only enhance the quality of the received traffic, but improves the ability of the user and/or the application to dynamically influence the interface selection during the operation of the mobile device.
设计一种多接口FMIPv6协议的接口/网络选择机制
当前的移动设备通常配备几个网络接口,这些接口可能具有不同的接入技术,包括无线和蜂窝。用户正在寻求提高他们连接到互联网的能力,并随时随地保持连接。为此,下一代网络的主要目标之一将是无线接入环境中的异构性,其中移动终端将能够同时连接到多个无线网络。由于这些原因,需要在不同类型的网络之间进行接口/网络选择和有效的负载平衡机制,以实现具有无缝移动性的高速连接。博弈论是一种数学工具,用于理解理性决策者相互作用以实现其目标的竞争情况。博弈论自然成为研究这类问题的一个有用而有力的工具。本文提出了一种新的接口/网络选择机制,该机制是对多接口快速切换移动IPv6协议的扩展[5]。该机制不仅提高了接收流量的质量,而且提高了用户和/或应用程序在移动设备运行过程中动态影响接口选择的能力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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