(Re)Animating Stanislavsky: realizing aliveness in the virtual actor

IF 0.2 0 THEATER
Jon Weinbren
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引用次数: 3

Abstract

ABSTRACT This paper describes my initial attempts to create a believable Virtual Actor: an autonomous computer graphic character depiction that can convincingly portray actions and emotions in-the-moment, in real-time response to given circumstances of a dramatic context. The focus here is on the journey so far; and on some of the discoveries and realizations that have emerged from research and creative processes which have been brought into play. Konstantin Stanislavsky soon emerges in this process as a critical point of reference and inspiration – not only because of his own lifelong quest for means and methods to create ‘life in art’, but also as a compelling subject upon which to base the virtual actor’s likeness. We are thus placed in a dialogue with Stanislavsky’s legacy, and I am able to extend his notion of life in art on the stage to a more generalized ‘beyond life’ concept of aliveness. This is useful as it applies to character portrayal both in theatre and in in mediated forms such as animation, film and autonomously driven real-time computer graphic imagery. Along the way we also encounter historic and contemporary approaches to emotion, animation practice, and Artificial Intelligence in the form of Machine Learning. Graphical Abstract
(二)斯坦尼斯拉夫斯基的动画化:实现虚拟演员的活跃性
本文描述了我最初创建一个可信的虚拟演员的尝试:一个自主的计算机图形角色描述,可以令人信服地描绘动作和情绪,在给定的戏剧背景下实时响应。这里的重点是到目前为止的旅程;以及一些从研究和创造性过程中产生的发现和实现。康斯坦丁·斯坦尼斯拉夫斯基(Konstantin Stanislavsky)很快就在这个过程中成为了一个关键的参考和灵感点——不仅因为他一生都在寻求创造“艺术生活”的手段和方法,而且因为他是一个引人注目的主题,在此基础上建立了虚拟演员的形象。因此,我们被置于与斯坦尼斯拉夫斯基遗产的对话中,我能够将他在舞台上的艺术生命概念扩展到更广义的“超越生命”的生命概念。这一点非常有用,因为它既适用于戏剧中的角色塑造,也适用于动画、电影和自动驱动的实时计算机图形图像等媒介形式的角色塑造。在此过程中,我们还会遇到历史和当代的情感、动画实践和机器学习形式的人工智能方法。图形抽象
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
0.50
自引率
0.00%
发文量
18
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