Devina Urfa Fitrianti, Dewi Surani, Ratu Milawati, Namiroh Namiroh
{"title":"PENINGKATAN KETERAMPILAN KONEKSI MATEMATIS DAN SELF EFFICACY SISWA BERBASIS VIDEO PENGGUNAAN EDPUZZLE","authors":"Devina Urfa Fitrianti, Dewi Surani, Ratu Milawati, Namiroh Namiroh","doi":"10.46306/lb.v4i1.231","DOIUrl":null,"url":null,"abstract":"This study aims to increase mathematical connections and self-efficacy in obtaining positive responses from students who use interactive learning videos. Quantitative method with quasi-experimental techniques for this study sample of 74 students. Research data collection techniques are observation, test instruments, questionnaires and documentation. The results of the t test obtained from the table, reject Ho if Sig.≤α 0.05 then, the value of Sig. <than 0.05 then Ho is rejected and Ha is accepted, therefore the results of the data from both classes are Sig. > than 0.05 then Ho is rejected and Ha is accepted because (t-start -14.81 and t-two start 2.026) the conclusion that can be said is that the increase in mathematical connection ability and self-efficacy in the experimental class is better than that in the control class. The use of edpuzzle as a reference source for active media in class, can be seen from the response to a greater increase in experiments, namely 26.31% and vice versa 17.78%.","PeriodicalId":31699,"journal":{"name":"JMPM Jurnal Matematika dan Pendidikan Matematika","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2023-04-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"JMPM Jurnal Matematika dan Pendidikan Matematika","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.46306/lb.v4i1.231","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
This study aims to increase mathematical connections and self-efficacy in obtaining positive responses from students who use interactive learning videos. Quantitative method with quasi-experimental techniques for this study sample of 74 students. Research data collection techniques are observation, test instruments, questionnaires and documentation. The results of the t test obtained from the table, reject Ho if Sig.≤α 0.05 then, the value of Sig. than 0.05 then Ho is rejected and Ha is accepted because (t-start -14.81 and t-two start 2.026) the conclusion that can be said is that the increase in mathematical connection ability and self-efficacy in the experimental class is better than that in the control class. The use of edpuzzle as a reference source for active media in class, can be seen from the response to a greater increase in experiments, namely 26.31% and vice versa 17.78%.