{"title":"PENGEMBANGAN BAHAN AJAR BERBASIS KOMIK DIGITAL PADA MATERI KEANEKARAGAMAN HAYATI DI DAERAHKU KELAS IV SD","authors":"Nur Wira Triana, R. Tamba","doi":"10.24114/jh.v14i1.47059","DOIUrl":null,"url":null,"abstract":"Development of Digital Comic-Based Teaching Materials on Biodiversity Materials in My Area Grade IV Elementary School. The purpose of the research was to produce digital comic-based teaching materials on biodiversity materials in my area that are feasible, practical, and effective. This study used R&D with the ADDIE (Analysis, Design, Development, Implementation, and Evaluation) model with the research subject of 30 students and grade IV teachers of SDN 105268 Telaga Sari. Data collection techniques use observation, tests, questionnaires, and documentation. The results of the study resulted in feasibility with an average percentage of 95% in the \"Very Feasible\" category, an average percentage of 94% in the \"Very Practical\" category. Furthermore, effectiveness through students' pretest and posttest scores with N-Gain 0.7 criteria is \"Effective\". So it is concluded that digital comic-based teaching materials can be used in the learning process.Keyword: Development, Teaching Materials, Digital Comics Pengembangan Bahan Ajar Berbasis Komik Digital pada Materi Keanekaragaman Hayati di Daerahku Kelas IV SD. Tujuan penelitian dilakukan untuk menghasilkan bahan ajar berbasis komik digital pada materi keanekaragaman hayati di daerahku yang layak, praktis, dan efektif. Penelitian ini menggunakan R&D dengan model ADDIE (Analysis, Design, Development, Implementation, and Evaluation) dengan subjek penelitian 30 siswa dan guru kelas IV SDN 105268 Telaga Sari. Teknik pengumpulan data menggunakan observasi, tes, angket, dan dokumentasi. Hasil penelitian menghasilkan kelayakan dengan persentase rata-rata 95% kategori “Sangat Layak”, uji praktikalitas persentase rata-rata 94% kategori “Sangat Praktis”. Selanjutnya, efektivitas melalui nilai pretest dan posttest siswa dengan N-Gain 0,7 kriteria “Efektif”. Sehingga disimpulkan bahan ajar berbasis komik digital dapat digunakan dalam proses pembelajaran..Kata Kunci: Pengembangan, Bahan Ajar, Komik Digital","PeriodicalId":55753,"journal":{"name":"Jurnal Handayani Jurnal Kajian Pendidikan Pra Sekolah dan Pendidikan Dasar","volume":"19 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2023-06-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Jurnal Handayani Jurnal Kajian Pendidikan Pra Sekolah dan Pendidikan Dasar","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.24114/jh.v14i1.47059","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Development of Digital Comic-Based Teaching Materials on Biodiversity Materials in My Area Grade IV Elementary School. The purpose of the research was to produce digital comic-based teaching materials on biodiversity materials in my area that are feasible, practical, and effective. This study used R&D with the ADDIE (Analysis, Design, Development, Implementation, and Evaluation) model with the research subject of 30 students and grade IV teachers of SDN 105268 Telaga Sari. Data collection techniques use observation, tests, questionnaires, and documentation. The results of the study resulted in feasibility with an average percentage of 95% in the "Very Feasible" category, an average percentage of 94% in the "Very Practical" category. Furthermore, effectiveness through students' pretest and posttest scores with N-Gain 0.7 criteria is "Effective". So it is concluded that digital comic-based teaching materials can be used in the learning process.Keyword: Development, Teaching Materials, Digital Comics Pengembangan Bahan Ajar Berbasis Komik Digital pada Materi Keanekaragaman Hayati di Daerahku Kelas IV SD. Tujuan penelitian dilakukan untuk menghasilkan bahan ajar berbasis komik digital pada materi keanekaragaman hayati di daerahku yang layak, praktis, dan efektif. Penelitian ini menggunakan R&D dengan model ADDIE (Analysis, Design, Development, Implementation, and Evaluation) dengan subjek penelitian 30 siswa dan guru kelas IV SDN 105268 Telaga Sari. Teknik pengumpulan data menggunakan observasi, tes, angket, dan dokumentasi. Hasil penelitian menghasilkan kelayakan dengan persentase rata-rata 95% kategori “Sangat Layak”, uji praktikalitas persentase rata-rata 94% kategori “Sangat Praktis”. Selanjutnya, efektivitas melalui nilai pretest dan posttest siswa dengan N-Gain 0,7 kriteria “Efektif”. Sehingga disimpulkan bahan ajar berbasis komik digital dapat digunakan dalam proses pembelajaran..Kata Kunci: Pengembangan, Bahan Ajar, Komik Digital
我区四年级小学生物多样性教材数字化漫画化开发研究的目的是制作可行、实用、有效的基于数字漫画的生物多样性教材。本研究采用ADDIE (Analysis, Design, Development, Implementation, and Evaluation,分析、设计、开发、实施和评估)模型进行研究,研究对象为30名学生和四年级教师。数据收集技术使用观察、测试、问卷调查和文档。研究结果表明,在“非常可行”类别中,可行性的平均百分比为95%,在“非常实用”类别中,平均百分比为94%。以N-Gain 0.7为标准,学生的前测和后测成绩的有效性为“有效”。因此得出结论,数字漫画教材可以在学习过程中使用。关键词:发展,教材,数字漫画Pengembangan Bahan Ajar Berbasis Komik数字漫画Keanekaragaman Hayati di Daerahku Kelas IV SD图juan penelitian dilakukan untuk menghasilkan bahan ajar berbasis komik数字数据材料,keanekaragaman hayati, daerahku yang layak, praktis, dan efektif。Penelitian ini menggunakan R&D登干模型ADDIE (Analysis, Design, Development, Implementation, and Evaluation)登干主题Penelitian 30 siswa dan guru kelas IV SDN 105268 Telaga Sari。北京气象台,北京气象台,北京气象台,北京气象台,北京气象台。Hasil penelitian menghasilkan kelayakan dengan perentase rata-rata 95% kategori " Sangat Layak ", uji praktikalitas perentase rata-rata 94% kategori " Sangat Praktis "。“Efektif”的标准为:前测和后测。sehinga dispulkkan bahan ajar berbasis komik digital dapat digunakan dalam proses penbelajan .Kata Kunci: Pengembangan, bahan ajar, komik digital