Use of augmented reality (AR) to aid bioscience education and enrich student experience

IF 1.9 Q2 EDUCATION & EDUCATIONAL RESEARCH
Laura E. Reeves, Edward Bolton, Matthew Bulpitt, A. Scott, Ian Tomey, Michael Gates, R. Baldock
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引用次数: 11

Abstract

In recent years, development of new technologies designed to enhance user experience have accelerated, often being used in modern media including in films and games. Specifically, immersive experiences such as Virtual Reality (VR) and Augmented Reality (AR) have redefined how digital media can be delivered, encouraging us to interact with and explore our environment. Reciprocally, as the power of these technologies has advanced, the associated costs to implement them has decreased making them more cost-effective and feasible to deliver in a variety of settings. Despite the cost reduction, several issues remain with accessibility due to the knowledgebase required to generate, optimise and deliver 3D-digital content in both AR and VR. Here we sought to integrate an AR-based experience into a level 4 Biochemistry module to support the delivery of university lectures on protein structure and function. Traditionally, this topic would comprise 2D still images of complex 3D structures. By combining a breadth of subject-specific and technological expertise from across the university, we developed an AR-enhanced learning experience hosted on Zapworks AR platform. AR enabled full illustration of the complexity of these 3D structures while promoting collaboration through a shared user experience. Assessing the impact of the AR-experience via a formative test and survey revealed that despite only a modest increase in test performance, students overwhelmingly reported positively on the engaging nature and interactivity of AR. Critically, expanding our repertoire of content delivery formats will support the forward-thinking blended learning environments adopted across the higher education sector.
利用扩增实境(AR)辅助生物科学教育及丰富学生体验
近年来,旨在提高用户体验的新技术的发展已经加速,经常被用于现代媒体,包括电影和游戏。具体来说,虚拟现实(VR)和增强现实(AR)等沉浸式体验重新定义了数字媒体的传递方式,鼓励我们与环境互动和探索。反过来,随着这些技术的进步,实施这些技术的相关成本降低,使它们在各种环境中更具成本效益和可行性。尽管降低了成本,但由于在AR和VR中生成、优化和交付3d数字内容所需的知识库,在可访问性方面仍然存在一些问题。在这里,我们试图将基于ar的体验整合到4级生物化学模块中,以支持大学关于蛋白质结构和功能的讲座。传统上,这个主题将包括复杂的3D结构的2D静止图像。通过结合整个大学广泛的特定学科和技术专业知识,我们在Zapworks AR平台上开发了AR增强学习体验。AR能够充分展示这些3D结构的复杂性,同时通过共享用户体验促进协作。通过形成性测试和调查评估AR体验的影响显示,尽管测试成绩只有适度提高,但绝大多数学生对AR的吸引力和互动性持积极态度。至关重要的是,扩大我们的内容交付格式将支持高等教育部门采用的前瞻性混合学习环境。
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来源期刊
Research in Learning Technology
Research in Learning Technology EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
6.50
自引率
0.00%
发文量
13
审稿时长
20 weeks
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