MIDI-AM Videogame Usability in Virtual Learning as a Digital Pedagogical Tool in Emerging Economies

IF 0.3 Q4 EDUCATION & EDUCATIONAL RESEARCH
N. I. Alcivar, Erika Fernanda Mesias Cabezas, Elizabeth Stefania Elizalde Rios
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引用次数: 1

Abstract

This article analyzes educational video games' usability as a pedagogical support tool in primary early childhood education, particularly in virtual environments of emerging economies. The MIDI-AM series of educational digital games is used as a case study that focuses on learning by playing using technology. The study examines the degree of usability, applicability, and relevance of these serious games as pedagogical tools in educational virtuality, identifying opportunities for improvements and designing a practical methodology to evaluate them as part of the teaching-learning process. A triangulated analysis is carried out with mixed methods, evaluating data generated in a control panel of MIDI-AM applications, focus groups with teachers and parents of local schools, and user satisfaction questionnaires. The results regarding usability and relevance of the applications were primarily positive. However, certain shortcomings in these applications' structure and possible opportunities for improvement within the educational context applicability were also identified.
MIDI-AM电子游戏可用性在虚拟学习中作为新兴经济体的数字教学工具
这篇文章分析了教育电子游戏作为小学早期儿童教育教学支持工具的可用性,特别是在新兴经济体的虚拟环境中。MIDI-AM系列教育数字游戏是一个案例研究,重点是通过使用技术玩来学习。该研究考察了这些严肃游戏作为教育虚拟教学工具的可用性、适用性和相关性的程度,确定了改进的机会,并设计了一种实用的方法来评估它们作为教学过程的一部分。采用混合方法进行三角分析,评估MIDI-AM应用程序控制面板、当地学校教师和家长焦点小组以及用户满意度问卷所产生的数据。关于应用程序的可用性和相关性的结果主要是积极的。然而,也指出了这些应用程序结构中的某些缺点以及在教育环境适用性中改进的可能机会。
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来源期刊
CiteScore
1.40
自引率
0.00%
发文量
52
期刊介绍: The mission of the International Journal of Online Pedagogy and Course Design (IJOPCD) is to provide a platform for the latest research, analysis, and development of online education, effective online teaching methods, and course design. IJOPCD covers the pedagogical design aspects of science education and computing education, as well as courses supported by educational technologies. Targeting academic researchers and educators who work in the field, this journal focuses on the importance of developments in online course design and teaching methods to improve teachers’ teaching and students’ learning. Researchers are encouraged to submit cross-disciplinary, high-quality syntheses that are interesting, beneficial, and apprehensible to all those interested in or teaching science and related disciplines. Topics to be discussed in this journal include (but are not limited to) the following: -Adoption of e-learning -Best practices in computing education -Best practices in science education -Blended learning -Computer-mediated communication -E-learning -Emerging technologies -Evaluation of learning technology systems -Evaluation of online learning effects -Learning management systems -Multimedia and interactive learning systems -Online course design -Online learners’ behavior -Pedagogy and teaching with technology -Virtual reality environments -Web-based teaching methods
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