Equity and Engagement Through Digital Storytelling and Game-Based Learning

L. Haas, Jill T. Tussey
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引用次数: 3

Abstract

This chapter is founded on the idea that literacy is the cornerstone of teaching and learning across disciplines and is the scaffold for quality communication across modes. Therefore, it contends that the ever-widening education and opportunity gaps seen throughout United States school systems have the potential to be bridged through engaging communicative literacy experiences. Information and resources provided are supported through a theoretical framework based on engagement theory, equitable access as a construct, and multiple literacies theory. As educational equity gaps continue to develop and widen for students based on race, income, language, and technology, it is imperative that innovative practices be researched, reviewed, and put into practice. By utilizing digital storytelling and game-based learning, this chapter attempts to provide the reader with a deeper understanding of issues related to classroom practice, educational equity, learning engagement, and literacy opportunities.
通过数字故事叙述和基于游戏的学习实现公平性和参与度
这一章是建立在读写能力是跨学科教与学的基石,是跨模式高质量交流的支柱这一理念之上的。因此,它认为,在美国学校系统中看到的不断扩大的教育和机会差距有可能通过参与交际性读写能力的体验来弥合。提供的信息和资源通过基于参与理论、公平获取作为一种结构和多种素养理论的理论框架得到支持。由于学生在种族、收入、语言和技术方面的教育公平差距继续扩大,研究、审查和实施创新做法势在必行。通过利用数字故事和基于游戏的学习,本章试图让读者更深入地了解与课堂实践、教育公平、学习参与和识字机会相关的问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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