Staidear Board Game Model Application in Facilitating Vocational School Students Learning

IF 1.2 4区 教育学 Q3 EDUCATION, SPECIAL
Anak Agung Adi Wiryya Putra, Herman Dwi Surjono
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引用次数: 0

Abstract

Students need help with learning the basic material of graphic design. It has an impact on low student learning outcomes. This study aims to develop a game-based learning media that can be used to facilitate vocational students' learning in multimedia learning activities. This type of research is research and development using the ADDIE model. The sample in this study was 30 students. Data collection techniques using interviews and questionnaires. Data collection instrument using a questionnaire. Data analysis technique using descriptive analysis. The study's results, namely the material feasibility test, obtained a score of 3.88, while the media feasibility test obtained a score of 3.87. Implementation results 76.6 per cent of respondents are interested in learning multimedia using the Staidear board game, 93.3 per cent of respondents think the Staidear board game is easy to use. It was concluded that board game learning media is appropriate for use in the learning process of graphic design. The application of board game media is effective in learning graphic design. The unique appearance of board games can attract students' interest in learning. Implementing this board game implies an increase in the average student test scores.
稳定桌游模式在促进中职学生学习中的应用
学生在学习平面设计的基本材料方面需要帮助。它对低学生的学习成果有影响。本研究旨在开发一种以游戏为基础的学习媒体,以促进中职学生在多媒体学习活动中的学习。这种类型的研究是使用ADDIE模型的研究和开发。本研究的样本是30名学生。使用访谈和问卷的数据收集技术。数据收集工具采用问卷调查。数据分析技术采用描述性分析。本研究的结果,即材料可行性测试得分为3.88分,媒介可行性测试得分为3.87分。实施结果76.6%的受访者表示有兴趣利用斯塔迪尔桌面游戏学习多媒体,93.3%的受访者认为斯塔迪尔桌面游戏易于使用。结论是桌面游戏学习媒体适合在平面设计学习过程中使用。桌游媒体在平面设计学习中的应用是有效的。桌游独特的外观能吸引学生的学习兴趣。实施这个棋盘游戏意味着提高学生的平均考试成绩。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
3.90
自引率
15.80%
发文量
31
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