New wine in no bottles: immersive, personalized ubiquitous learning

C. Dede
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引用次数: 2

Abstract

The invention of the movie camera was initially seen as a way to reach "massive" by filming plays; we are in an equivalent stage with our early MOOCs. Thinking outside the box of "teaching" is essential to realizing learning at scale. Virtual worlds and augmented realities can complement digitized classroom instruction through simulated apprenticeships, embedded support for learning everywhere, and transformed social interactions. Going big also requires thinking small: analyzing diagnostic micro-patterns to customize individual learning, sifting through millions of participants to find the ideal partners to aid each other's growth. To reach massive with universal access and powerful outcomes, we must creatively expand our visions of platforms, pedagogy, and financing.
无瓶新酒:沉浸式、个性化的无所不在学习
电影摄影机的发明最初被认为是通过拍摄戏剧来达到“大规模”的一种方式;我们与早期的mooc处于相同的阶段。跳出“教学”的框框思考是实现大规模学习的必要条件。虚拟世界和增强现实可以通过模拟学徒制、嵌入式支持无处不在的学习以及改变的社会互动来补充数字化课堂教学。做大还需要从小的角度思考:分析诊断性的微观模式,以定制个人学习,在数百万参与者中筛选,找到理想的合作伙伴,帮助彼此成长。为了实现大规模、普遍可及和强有力的成果,我们必须创造性地扩大我们在平台、教学方法和融资方面的愿景。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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