Automated Models of Human Everyday Activity based on Game and Virtual Reality Technology

Andrei Haidu, M. Beetz
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引用次数: 10

Abstract

In this paper, we will describe AMEvA (Automated Models of Everyday Activities), a special-purpose knowledge acquisition, interpretation, and processing system for human everyday manipulation activity that can automatically: (1) create and simulate virtual human living and working environments (such as kitchens and apartments) with a scope, extent, level of detail, physics, and close to photorealism that facilitates and promotes the natural and realistic execution of human everyday manipulation activities; (2) record human manipulation activities performed in the respective virtual reality environment as well as their effects on the environment and detect force-dynamic states and events; (3) decompose and segment the recorded activity data into meaningful motions and categorize the motions according to action models used in cognitive science; and (4) represent the interpreted activities symbolically in KNOWROB [1] using a first-order time interval logic representation.
基于游戏和虚拟现实技术的人类日常活动自动化模型
在本文中,我们将描述AMEvA (Automated Models of Everyday Activities),这是一个专门用于人类日常操作活动的知识获取、解释和处理系统,可以自动:(1)创建和模拟虚拟的人类生活和工作环境(如厨房和公寓),其范围,程度,细节水平,物理,接近逼真,促进和促进人类日常操作活动的自然和真实执行;(2)记录在相应的虚拟现实环境中进行的人类操作活动及其对环境的影响,并检测力动态状态和事件;(3)将记录的活动数据分解并分割为有意义的动作,并根据认知科学中的动作模型对动作进行分类;(4)在KNOWROB[1]中使用一阶时间间隔逻辑表示法符号表示被解释的活动。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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