Qualitative approach to processes of inter-individual Kotsu acquirement

Satoshi Tominaga , Kunimune Fukui , Hironobu Tsuchiya
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引用次数: 0

Abstract

The purpose of this research was to understand and clarify the process of inter-individual Kotsu acquisition. Kotsu is essentially a trick to learn skills in Japanese, and how individuals gain it is important. One participant who had experienced the process of acquiring Kotsu, together with the first author, was selected, and a second-person approach was adopted. A club-juggling task was used as the athletic task. Data were collected through the observation and the reflection of the participants. Modified Grounded Theory Approach was used to analyze the data. Results indicated that eight intra-individual categories, eight inter-individual categories, and two performance categories were classified into nine category groups and five core categories. The correlations among the categories were used to develop a conceptual model. The performer of the athletic task acquired Kotsu with the partner by experiencing a reversal between the feeling state and the result state in the intra-individual domain and the independent state and dependent state in the inter-individual domain. Eight types of transactional states were experienced through the reversal of four paired meta-motivational states: groping, expansion, conflict, coaction, diffusion, adhesion, obsession, and coexistence. In conclusion, Kotsu is a feeling acquired through repeated reversals.

个体间Kotsu习得过程的定性研究
本研究的目的在于了解与厘清个体间琴习得的过程。Kotsu本质上是一种学习日语技能的技巧,个人如何获得它很重要。选择了一位与第一作者一起经历过获得Kotsu过程的参与者,并采用第二人称方法。俱乐部杂耍任务被用作运动任务。通过对参与者的观察和反思来收集数据。采用修正扎根理论方法对数据进行分析。结果表明,8个个体内类别、8个个体间类别和2个绩效类别被划分为9个类别组和5个核心类别。这些类别之间的相关性被用来建立一个概念模型。运动任务的执行者通过经历个体内域的感觉状态与结果状态、个体间域的独立状态与依赖状态之间的逆转而获得与同伴的Kotsu。通过四对元动机状态(摸索、扩张、冲突、合作、扩散、粘附、痴迷和共存)的反转,经历了八种交易状态。总之,Kotsu是一种通过反复的逆转而获得的感觉。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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CiteScore
1.70
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