Development of Android Based Practical Learning Media with VR Commando 3D on Handball Learning Materials

Bogy Restu Ilahi, Septian Raibowo, Yarmani, Fina Hiasa
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引用次数: 1

Abstract

This study aims to develop an Android-Based Practical Learning Media with VR Commando 3D in Handball Learning Materials to Improve Students' Critical Thinking. The Android-Based Practicum learning media with VR Commando 3D which was developed with the help of the VR Commando 3D application will be tested on odd semester students who take the Handball course, Physical Education Study Program, FKIP UNIB. This study will use the Research to the 4D (four-D) research and development model by collecting research data using a questionnaire based on the Likert scale. There are three questionnaires that will be distributed in this study, namely a material expert questionnaire, a media expert validation questionnaire, and a user response questionnaire. The purpose of distributing the questionnaire was to determine the feasibility of developing Android-Based Handball media with VR Commando 3D that the researchers made. As a result, the total score obtained from the combined validation of material experts, media, and users is 139.5 or an average score of 4.1 which means that the Android-Based Handball Learning Media with VR Commando 3D that the researcher developed is in the feasible category. used in learning activities.
基于手球教材的VR Commando 3D Android实践学习媒体的开发
本研究旨在开发基于android的手球教材中VR Commando 3D的实践学习媒体,以提高学生的批判性思维能力。在VR Commando 3D应用的帮助下开发的Android-Based Practicum with VR Commando 3D学习媒体将在参加手球课程,体育学习项目,FKIP UNIB的奇数学期学生中进行测试。本研究将采用基于李克特量表的调查问卷收集研究数据,采用研究到4D (four-D)研发模型。本研究将发放三份问卷,分别是材料专家问卷、媒体专家验证问卷和用户回应问卷。发放问卷的目的是为了确定利用研究人员制作的VR Commando 3D开发基于android的Handball媒体的可行性。因此,材料专家、媒体和用户联合验证的总分为139.5分,平均得分为4.1分,这意味着研究人员开发的基于android的VR Commando 3D手球学习媒体属于可行类别。用于学习活动。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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