It's Not Always About You: The Subject and Ecological Entanglement in Video Games

IF 2.4 2区 文学 Q1 COMMUNICATION
Nicky Heijmen, J. Vervoort
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Abstract

In the face of a global ecological crisis, culturally dominant framings of subjective experience as separate from living ecologies are no longer sufficient. Games might offer ways to break down these divisions. Alenda Chang has proposed bringing game ecologies to life. To complement her position, in this paper, we aim to inspire game designers and researchers to explore ways in which video games can remodel the perceived player subject as a pathway to ecological entanglement. We investigate four strategies for decentering and deconstructing the subject. These are: (1) deconstructing the subject to foreground internal sources of entanglement; (2) dismantling, distorting, ignoring, and/or invading the visual perspective; (3) conceptual deconstruction and reframing of a sense of self; and (4) decentering the subject through shifting contexts. For each of these, we introduce relevant examples of narrative and gameplay design in existing video games and suggest steps for further development in each direction.
不总是关于你:电子游戏的主题和生态纠葛
面对全球生态危机,文化主导的主观经验框架与生活生态分离已经不够了。游戏可能会提供打破这些分歧的方法。Alenda Chang提议将游戏生态带入生活。为了补充她的观点,在本文中,我们的目标是激励游戏设计师和研究人员探索电子游戏可以重塑感知玩家主体的方法,作为生态纠缠的途径。我们研究了四种去中心化和解构主题的策略。它们是:(1)解构主体的前景内部纠缠源;(二)拆除、扭曲、忽略、侵占视觉视角的;(3)自我意识的概念解构与重构;(4)通过转换语境使主题去中心化。对于这些问题,我们将介绍现有电子游戏中的故事和玩法设计的相关例子,并建议在每个方向上进一步发展的步骤。
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来源期刊
Games and Culture
Games and Culture Multiple-
CiteScore
7.20
自引率
7.10%
发文量
54
期刊介绍: Games and Culture publishes innovative theoretical and empirical research about games and culture within the context of interactive media. The journal serves as a premiere outlet for groundbreaking and germinal work in the field of game studies. The journal"s scope includes the sociocultural, political, and economic dimensions of gaming from a wide variety of perspectives, including textual analysis, political economy, cultural studies, ethnography, critical race studies, gender studies, media studies, public policy, international relations, and communication studies.
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