{"title":"Le tecnologie digitali per la progettazione didattica","authors":"P. Rossi","doi":"10.7358/ECPS-2014-010-ROSS","DOIUrl":null,"url":null,"abstract":"Digital Technologies for Learning Design The paper aims to analyze how educational technologies are changing the process of instructional design and the processes of personalization and inclusion. The contribution starts by examining the state of the art of instructional design today and how teachers perform their design tasks according to the approach based on «teachers’ thinking». The artefacts used in the design process and in the digital author software to support the design itself will be then explored. Starting from the existing scenario, future opportunities are assessed according to the needs created by the complexity of the current context and by the potentialities of today’s technologies. The hypothesis is the possibility of creating an artefact for design which can merge two moments that occur before class, the design and preparation of materials. The artefact is meant as a bridge crossing three moments of didactic activity, that is, designing, in-class interaction and documentation. The PROPIT project («Designing for personalization and inclusion with technologies»), which implies the use of such an artefact, will be briefly described.","PeriodicalId":41872,"journal":{"name":"Journal of Educational Cultural and Psychological Studies","volume":"111 1","pages":"113-133"},"PeriodicalIF":0.3000,"publicationDate":"2014-12-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"8","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Educational Cultural and Psychological Studies","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.7358/ECPS-2014-010-ROSS","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"PSYCHOLOGY, EDUCATIONAL","Score":null,"Total":0}
引用次数: 8
Abstract
Digital Technologies for Learning Design The paper aims to analyze how educational technologies are changing the process of instructional design and the processes of personalization and inclusion. The contribution starts by examining the state of the art of instructional design today and how teachers perform their design tasks according to the approach based on «teachers’ thinking». The artefacts used in the design process and in the digital author software to support the design itself will be then explored. Starting from the existing scenario, future opportunities are assessed according to the needs created by the complexity of the current context and by the potentialities of today’s technologies. The hypothesis is the possibility of creating an artefact for design which can merge two moments that occur before class, the design and preparation of materials. The artefact is meant as a bridge crossing three moments of didactic activity, that is, designing, in-class interaction and documentation. The PROPIT project («Designing for personalization and inclusion with technologies»), which implies the use of such an artefact, will be briefly described.