W. P. Saroinsong, Faridah Ummu Imara, N. Simatupang, Eka Cahya Maulidiyah
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引用次数: 3
Abstract
This study aimed to determine the effectiveness of digital-based geometry puzzle games to stimulate the spatial intelligence of children aged 4-5 years. This type of research is R&D (Research and Development) using the ASSURE model. This study used the target participants aged 4-5 years in PGRI II Taji Kindergarten as a test of instrument validity, Dharma Wanita Duriwetan Kindergarten as the main sample for testing a digital-based geometry puzzle product and NU Hidayatul Athfal Muslimat Kindergarten as a conventional product trial (LKA). The results showed that the digital- based geometric puzzle media that had been developed was more effectively used as a learning medium to stimulate children's spatial intelligence in recognizing shapes and colors compared to conventional media.
本研究旨在确定数字几何益智游戏对4-5岁儿童空间智力的刺激效果。这种类型的研究是使用ASSURE模型的R&D(研究与开发)。本研究以PGRI II Taji幼儿园4-5岁的目标参与者为工具效度测试,以Dharma Wanita Duriwetan幼儿园为主要样本测试基于数字的几何拼图产品,以NU Hidayatul Athfal穆斯林幼儿园为常规产品试验(LKA)。结果表明,与传统媒介相比,所开发的基于数字几何拼图的媒介能更有效地激发儿童在形状和颜色识别方面的空间智能。