{"title":"Perusall: University learning-teaching innovation employing social annotation and machine learning","authors":"G. Cecchinato, L. Foschi","doi":"10.30557/QW000030","DOIUrl":null,"url":null,"abstract":"This paper presents the learning-teaching innovation process of a \nUniversity course. The traditional elements of the teaching-learning \nprocess (lecture, study, exam) involving students in ongoing activities \nhave changed. The paper focuses on the learning changes introduced \nby social annotation activities carried out through the Perusall web \nenvironment. In particular, Perusall functionalities that assess students’ participation were examined. These rely on multiple indicators set by the teacher, and a Machine Learning algorithm, which assesses the quality of annotations. A study was carried out to examine the validity of this process by analysing the relationship between Perusall algorithm’s scores and teacher’s scores, and how students perceive the automated scoring. The relationship was investigated through the Spearman correlation coefficient and Kendall’s coefficient of concordance. \nThematic analysis was used to analyse the qualitative data \nconcerning students’ perceptions. The results indicate that the Perusall algorithm provided scores quite similar to those of the teacher, and \nthat students positively perceived the automated scoring.","PeriodicalId":41384,"journal":{"name":"Qwerty","volume":"107 1","pages":"45-67"},"PeriodicalIF":0.4000,"publicationDate":"2020-12-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"6","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Qwerty","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.30557/QW000030","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS","Score":null,"Total":0}
引用次数: 6
Abstract
This paper presents the learning-teaching innovation process of a
University course. The traditional elements of the teaching-learning
process (lecture, study, exam) involving students in ongoing activities
have changed. The paper focuses on the learning changes introduced
by social annotation activities carried out through the Perusall web
environment. In particular, Perusall functionalities that assess students’ participation were examined. These rely on multiple indicators set by the teacher, and a Machine Learning algorithm, which assesses the quality of annotations. A study was carried out to examine the validity of this process by analysing the relationship between Perusall algorithm’s scores and teacher’s scores, and how students perceive the automated scoring. The relationship was investigated through the Spearman correlation coefficient and Kendall’s coefficient of concordance.
Thematic analysis was used to analyse the qualitative data
concerning students’ perceptions. The results indicate that the Perusall algorithm provided scores quite similar to those of the teacher, and
that students positively perceived the automated scoring.
期刊介绍:
Qwerty is the commonly accepted name for the computer keyboard, comprising the first six letters of its top row. When typewriters were first introduced, the keys were arranged in alphabetical order. However this order meant that people typed too quickly such that the keys soon became entangled. To counter this, the keys were displayed in random order and typing speeds accordingly slowed down. In later years, despite the fact that the problem of speed had been completely overcome, the keyboard retained its random order. In our view, this represents an excellent metaphor for the entanglement of culture and technological tools. In actual fact, we regard computer-based technologies as cultural artefacts, representing different depths in the daily work and study activity of individuals, social groups, and institutions. We believe that different models of computer use and activity within online environments mediate social interaction. As such, the relationship between culture and technological tools is becoming more and more complex and now provides an opportunity for determining new models of cognitive, psychological, and social interaction. Qwerty hopes to be a place where such issues can be discussed and developed. The journal arises from a growing awareness of the need to develop research and reflection on the impact, effects and nature of technology use and, as such, is intended to be a genuinely cross-disciplinary forum. Qwerty wishes to provide a forum for discussion on the use of new technologies aimed at anyone interested in the use of technology in such fields as education, training, social and university research, including the cultural, social, pedagogical, psychological, economic, professional, ethical and aesthetical aspects of technology use.